Wardogs 1.0 and console release: Dec 2028Not announced: our best guess from Bulkhead's plan to bring Wardogs to PlayStation 5 and Xbox, with 1.0, in 2028.
Best guessBulkhead's launch trailer says Wardogs is "COMING TO CONSOLES IN 2028", and CEO Joe Brammer calls the goal "the 1.0 launch on console", but no date is announced, so we count to the end of 2028, the last day the announced year allows. Bulkhead on Steam

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Money Making Guide

The best ways to make money in Wardogs are teamplay jobs that keep you alive, as PC Gamer, PCGamesN, TheGamer, Shacknews and Dexerto recommend them: hold the Hot Zone (double cash), revive as a medic, ferry players and supplies, drive the spawn APC, sell from supply crates and destroy enemy vehicles and FOBs. Season 2 (Oct 15, 2026) halved base logistics pay but added delivery streaks, and cut spotting by about 30%.

The fastest way to make money in Wardogs is to stay alive while doing a teamplay job: medics, pilots, drivers and builders out-earn players who chase kills, because dying costs you your whole loadout and every revive, delivery and second in the zone pays. PC Gamer's medic made $62,215 in one 50-minute match with 15 revives and only 2 kills, and its beta pilot made over $35,000 in about 40 minutes with zero kills. This guide ranks the methods the outlets recommend, with their numbers and dates, then the cheap kits and habits that keep you out of the red. How the money itself works is on Economy and Cash.

Quick facts

Best earners per guides Medic revives, transport, logistics, the Hot Zone
Hot Zone Double cash
Supply pallet (Season 2) $1,250, plus a streak bonus of $250 a pallet
Enemy FOB hacked (Season 2) $2,500 to the hacker
Biggest vehicle kill (Season 2) Havoc, $14,000
Cheapest start Free faction rifle, free Pouch, free resuscitator
Achievement for it "Fat Stacks": $100,000 profit in one life

Sources: Bulkhead's Season 2 patch notes, Oct 14, 2026; Bulkhead's Top Questions, Feb 18, 2026; PCGamesN, Sep 11, 2026; Steam achievements, read Oct 26, 2026.

The rule every guide starts with

You only lose money by dying: Eurogamer found being killed is the only way to lose it, and PCGamesN warns that "a couple of deaths with a full loadout and you'll basically be on nothing". Watch the small number beside your balance in the top right: it is this life's profit or loss, green or red, as TheGamer explains. PC Gamer turned a profit in 9 of 10 lives in the beta just by standing on the objective, healing people and taking the odd kill.

Medic: revives and bandages

Healing is the most reliable money in the game in the outlets' tests. In the closed beta, PC Gamer saw a revive pay $900 and each bandage heal $200; Bulkhead has not published Season 2 revive figures. A revive keeps paying, because the medic earns assist cash when the revived player goes on to get kills, and Shacknews says the effect "lasts quite a while". Downed players can also tap F1 to offer a bribe of up to $500 to whoever revives them, so look for the number over a downed player's head. The clip is Gilby's Season 1 count: $800 for a revive by hand, $900 with the resuscitator mask, $1,200 with a defibrillator and $400 a bandage heal.

The kit is cheap at the vendor: bandages $200, the Field Resuscitator $425 and the Defibrillator $1,600, though the Defibrillator's unlock moved in Season 2 to Medic 22 for $110,000. Game Rant's budget medic pairs an AMP-9 ($1,750 with attachments) with a Defibrillator and battery for another $1,750, noting that SMG kills and assists earn Medic XP too. More on Medic and Healing and Revives. In the clip Gilby picks the MP9, the cheapest SMG, for the same reason.

Transport: taxi and helicopter runs

Ferrying players is the job PC Gamer's beginner guide points new players to: volunteer pilots "ferry players" and it pays well. In launch week Rock Paper Shotgun's taxi run paid $1,000 for a "tactical deployment," $500 per unharmed passenger and a $15 tip, $2,515 for one trip, and Dexerto listed $450 for a helicopter drop-off plus $500 if the passenger survives in early Season 1. Pilots also earn assist cash when passengers go on to get kills, plus tips (PC Gamer). In the clip, from Bulkhead's May 2026 video, a pilot explains being paid for passengers who survive the landing and for their kills.

Season 2 lowered the base pay and added streaks: a player delivered pays $100 (was $150), or $350 by ground vehicle, a ground-vehicle return trip $150, and each player in a row adds $25 (up to 25 in a row) while each return trip in a row adds $50 (up to 10). The lesson is to keep doing runs without breaking the chain. Everyone starts in the MH-6, the only helicopter open until you raise your Pilot level, and GamesRadar+ suggests practicing in the Firing Range first; repair and fuel at HQ come out of your own cash. See the Helicopter Flying Guide, Pilot and Driver.

Logistics: pallets, crates and the spawn APC

Supply runs pay steadily and level the Driver track. In Season 1, GameSpot saw a supply pallet bought for $400 pay $2,500 when dropped at a FOB. Season 2 cut a delivered pallet to $1,250, a small crate to $250 and a large crate to $500, but added streaks of +$250 a pallet and +$100 a crate, up to 10 in a row; those are the values for drops in the Control Zone, and update 0.1.2 already cut pay for pallets left at FOBs outside the zone. In Season 2 the supply pallets themselves are Wardog unlocks: Mechanical at level 5 ($10,000), Ammo at 9 ($25,000) and Fuel at 16 ($50,000), per Bulkhead's notes. In the clip Bulkhead announces the delivery streaks ahead of Season 2.

Two passive earners come from logistics. Fill a supply crate, drop it in the zone, and every teammate who buys from it pays you (PCGamesN); Shacknews suggests stocking gear people want and bumping up "the tax". Since Season 2, repeat sales to one buyer pay less each time until you break even, and sales to enemies pay nothing. And park the spawn APC at a safe spot near the fight: you earn every time a teammate spawns on it (PC Gamer). Don't drive it in circles, which players complain stops anyone spawning (PC Gamer). See Light Vehicles and Trucks and Spawning and Redeploying.

The Control Zone and the Hot Zone

Standing in the Control Zone pays a steady drip, and Bulkhead says the Hot Zone, the smaller roaming circle inside it, pays double cash. PC Gamer measured it at "hundreds of dollars by the minute" there in the beta, on top of kills and assists. Capturing a hostile drill tower now pays $1,500 and 300 XP (was $750), and towers hold the code that pulls the Hot Zone to your side. Winning the match adds a lump sum that Eurogamer put at about $20,000 in Season 1; Bulkhead has not published it. Tactics are on Hot Zone and Towers and Control Zone and Scoring.

Building and FOBs

Building pays per swing and per finished structure: $15 a productive hammer swing and $1,200 to $1,500 a finished build in PC Gamer's beta. Eurogamer says you can "comfortably make double" the win bonus by building at the back, though it also saw crowded FOBs leave the Hot Zone uncontested. PCGamesN's first method is a base at the tower nearest your spawn, which PC Gamer calls the default FOB spot. A FOB costs $7,500 per Dexerto's database, so it is an investment, not a starter purchase. See Building and Fortifications and Support. In the clip RadioGLHF builds a Stingray inside a teammate's FOB with his own materials, a big part of his profit that match.

Destroying vehicles and enemy FOBs

Attacking the enemy's expensive things pays the biggest single rewards in Season 2. An enemy FOB pays $2,500 and 250 XP to whoever hacks it and $1,000 to each teammate in its radius, and destroying one adds up to $7,500 by the supplies it held. Vehicle kills pay by variant: a Havoc $14,000, an L2A6 $11,000, a T-72B3 or SPH-2 $8,000, a Humvee [Minigun] $5,000. PC Gamer singles out the enemy team's APC as both strategically useful and "very profitable" to kill with RPGs, IEDs or C4. Game Rant's budget support idea is a Kodiak stocked with RPGs and anti-air missiles to hunt enemy logistics. See Destruction and Launchers and Explosives. The clip is Bulkhead's May 2026 example, before Early Access: an RPG costing about $3,000 against $10,000 for a packed enemy Little Bird.

Spotting, after the Season 2 cut

Spotting was the safest money in Season 1: binoculars cost $75 and holding the mouse on an enemy paid a little at once and an assist "worth hundreds" when someone killed the target, even if an enemy team did it (Shacknews). Bulkhead called it "the lowest-risk, highest-paying way to earn" and cut it in Season 2: about 30% less, scaled to the value of the target, and only 25% (was 50%) when another enemy faction finishes it. Binoculars now cost $180. It still pays, and best on vehicles and buildables. See Recon. In the clip, from Bulkhead's Oct 24 podcast, its designers say why spotting pays: one player does the team a big service and is rewarded for it.

Budget loadouts that keep you in profit

Game Rant built its Sep 15, 2026 budget kits on Season 1 prices. Some items have changed since, so the Season 2 price is given where Bulkhead's notes changed it.

Kit (Game Rant) Contents Cost then
Base kit Level 1 Helmet, Level 2 Armor, Level 1 Vest, Field Backpack, Basic Parachute, 5 bandages, Emergency Resuscitator $3,050 (the Basic Parachute is $500 in Season 2, was $100)
Budget Assault Base kit plus a T-21 with RK6 grip, Hexagon Brake and 30-round magazine ($1,430), two IEDs, two white smokes $5,600
Budget Medic AMP-9 with RK6, Ballista Brake and 20-round magazine ($1,750), Defibrillator and battery ($1,750) Base kit plus $3,500
Budget Marksman Mosin Nagant with 6x scope ($5,210), Scout Backpack ($350) $5,560

Sources: Game Rant, Sep 15, 2026; Dexerto's Wardogs database (Scout Backpack), read Oct 26, 2026; Bulkhead's Season 2 patch notes, Oct 14, 2026. Season 2 also took other optics off the Mosin, which now uses only the PU 91/30 (3.5x) scope.

Cheaper still: each faction's starter rifle is free except for its ammo, and Season 2 cut the AK74 to $800 and made it unlocked by default. PC Gamer's minimum before leaving spawn is two extra magazines, 3 to 5 bandages, a dot sight and a class gadget, and it says loose ammo in stacks of 100, refilled with C, is cheaper than buying magazines. More kits are on Best Loadouts. The clip is Bulkhead's June pre-alpha match, where the squad takes the free Bushmaster and the free resuscitator at the vendor.

How not to go broke

What Season 2 changed

Season 2 (update 0.2.0, Oct 15, 2026) reshaped the money. Logistics base pay roughly halved but delivery streaks reward repeat runs; spotting fell about 30%; the assault-weapon kill bonus rose to $2,000, tower captures to $1,500, and FOB hacking now pays the whole squad in the radius. Big vehicles and top armor cost more (Havoc $28,000, L2A6 $22,000, Level 4 Armor $5,000), and kill rewards for them fell (Havoc $14,000, was $18,000). The experimental Wager Vendor, which lets you bet your own cash on objectives you set, was due later in the season. Season 2's day-one Driver exploit brought 24-hour bans for fewer than 1,000 players (Eurogamer). Bulkhead CEO Joe Brammer has targeted Season 3 for Nov 12, 2026 with "a fresh economy reset", per his reply on Steam as PCGamesN reported it; no Bulkhead news post has confirmed it as of Oct 26, 2026. The clip is TheTacticalBrit's Oct 9 preview of the Wager Vendor.

Frequently asked questions

What is the fastest way to make money in Wardogs? Guides agree on teamplay jobs that keep you alive: reviving as a medic, ferrying players by helicopter or truck, supply runs and holding the Hot Zone, which pays double cash. PC Gamer's medic made $62,215 in one 50-minute match with 15 revives.

How much does a revive pay in Wardogs? PC Gamer saw a revive pay $900 and a bandage heal $200 in the closed beta; Bulkhead has not published Season 2 revive figures. Medics also earn assist cash when the revived player gets kills.

Is spotting still good money in Wardogs? Less than before: Season 2 cut spotting rewards by about 30% and scaled them to the target's value. Spotting vehicles and buildables pays more than spotting infantry.

How much do supply pallets pay in Wardogs Season 2? A pallet delivered in the Control Zone pays $1,250 and 400 XP in Season 2, down from $2,500, plus a streak bonus of $250 a pallet for up to 10 in a row.

How do I stop going broke in Wardogs? Use the free faction rifle and free gear when low, loot bodies, buy cheaper armor and play a job that rarely dies. Two deaths in a full loadout can empty your account, PCGamesN warns.

Can you farm money on XP servers in Wardogs? No: Bulkhead bans it. Joining a known XP-farm server for more than a few minutes means a permanent ban, and cash exploits mean a timed ban and a reset to 0.

Sources

Moments

WARDOGS | Game Mode Explained

BULKHEAD

  1. The fastest way to make money in Wardogs is to stay alive while doing a teamplay job: medics, pilots, drivers and…
  2. Standing in the Control Zone pays a steady drip, and Bulkhead says the Hot Zone, the smaller roaming circle inside it…

WARDOGS | Early Access & Beyond

BULKHEAD

  1. You only lose money by dying: Eurogamer found being killed is the only way to lose it, and PCGamesN warns that "a…

How to Make MILLIONS as MEDIC (WARDOGS)

Gilby

  1. Healing is the most reliable money in the game in the outlets' tests. In the closed beta, PC Gamer saw a revive pay…
  2. The kit is cheap at the vendor: bandages $200, the Field Resuscitator $425 and the Defibrillator $1,600, though the…

WARDOGS | Tactical Depth & Teamplay

BULKHEAD

  1. Ferrying players is the job PC Gamer's beginner guide points new players to: volunteer pilots "ferry players" and it…
  2. Attacking the enemy's expensive things pays the biggest single rewards in Season 2. An enemy FOB pays $2,500 and 250…

WARDOGS | Road to Season 02

BULKHEAD

  1. Supply runs pay steadily and level the Driver track. In Season 1, GameSpot saw a supply pallet bought for $400 pay…

Wardogs - Full Match - 334k earned in FOB - Money tips - Full Commentary!

RadioGLHF

  1. Building pays per swing and per finished structure: $15 a productive hammer swing and $1,200 to $1,500 a finished…

THE HOTZONE | Ep 1 | "The Wipe"

BULKHEAD

  1. Spotting was the safest money in Season 1: binoculars cost $75 and holding the mouse on an enemy paid a little at once…

WARDOGS | Pre-Alpha Gameplay

BULKHEAD

  1. Cheaper still: each faction's starter rifle is free except for its ammo, and Season 2 cut the AK74 to $800 and made it…

Wardogs Season 2 Just Changed EVERYTHING (Huge Update!)

TheTacticalBrit

  1. Season 2 (update 0.2.0, Oct 15, 2026) reshaped the money. Logistics base pay roughly halved but delivery streaks…

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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