Money Making Guide
The best ways to make money in Wardogs are teamplay jobs that keep you alive, as PC Gamer, PCGamesN, TheGamer, Shacknews and Dexerto recommend them: hold the Hot Zone (double cash), revive as a medic, ferry players and supplies, drive the spawn APC, sell from supply crates and destroy enemy vehicles and FOBs. Season 2 (Oct 15, 2026) halved base logistics pay but added delivery streaks, and cut spotting by about 30%.
The fastest way to make money in Wardogs is to stay alive while doing a teamplay job: medics, pilots, drivers and builders out-earn players who chase kills, because dying costs you your whole loadout and every revive, delivery and second in the zone pays. PC Gamer's medic made $62,215 in one 50-minute match with 15 revives and only 2 kills, and its beta pilot made over $35,000 in about 40 minutes with zero kills. This guide ranks the methods the outlets recommend, with their numbers and dates, then the cheap kits and habits that keep you out of the red. How the money itself works is on Economy and Cash.
Quick facts
| Best earners per guides | Medic revives, transport, logistics, the Hot Zone |
| Hot Zone | Double cash |
| Supply pallet (Season 2) | $1,250, plus a streak bonus of $250 a pallet |
| Enemy FOB hacked (Season 2) | $2,500 to the hacker |
| Biggest vehicle kill (Season 2) | Havoc, $14,000 |
| Cheapest start | Free faction rifle, free Pouch, free resuscitator |
| Achievement for it | "Fat Stacks": $100,000 profit in one life |
Sources: Bulkhead's Season 2 patch notes, Oct 14, 2026; Bulkhead's Top Questions, Feb 18, 2026; PCGamesN, Sep 11, 2026; Steam achievements, read Oct 26, 2026.
The rule every guide starts with
You only lose money by dying: Eurogamer found being killed is the only way to lose it, and PCGamesN warns that "a couple of deaths with a full loadout and you'll basically be on nothing". Watch the small number beside your balance in the top right: it is this life's profit or loss, green or red, as TheGamer explains. PC Gamer turned a profit in 9 of 10 lives in the beta just by standing on the objective, healing people and taking the odd kill.
Medic: revives and bandages
Healing is the most reliable money in the game in the outlets' tests. In the closed beta, PC Gamer saw a revive pay $900 and each bandage heal $200; Bulkhead has not published Season 2 revive figures. A revive keeps paying, because the medic earns assist cash when the revived player goes on to get kills, and Shacknews says the effect "lasts quite a while". Downed players can also tap F1 to offer a bribe of up to $500 to whoever revives them, so look for the number over a downed player's head. The clip is Gilby's Season 1 count: $800 for a revive by hand, $900 with the resuscitator mask, $1,200 with a defibrillator and $400 a bandage heal.
The kit is cheap at the vendor: bandages $200, the Field Resuscitator $425 and the Defibrillator $1,600, though the Defibrillator's unlock moved in Season 2 to Medic 22 for $110,000. Game Rant's budget medic pairs an AMP-9 ($1,750 with attachments) with a Defibrillator and battery for another $1,750, noting that SMG kills and assists earn Medic XP too. More on Medic and Healing and Revives. In the clip Gilby picks the MP9, the cheapest SMG, for the same reason.
Transport: taxi and helicopter runs
Ferrying players is the job PC Gamer's beginner guide points new players to: volunteer pilots "ferry players" and it pays well. In launch week Rock Paper Shotgun's taxi run paid $1,000 for a "tactical deployment," $500 per unharmed passenger and a $15 tip, $2,515 for one trip, and Dexerto listed $450 for a helicopter drop-off plus $500 if the passenger survives in early Season 1. Pilots also earn assist cash when passengers go on to get kills, plus tips (PC Gamer). In the clip, from Bulkhead's May 2026 video, a pilot explains being paid for passengers who survive the landing and for their kills.
Season 2 lowered the base pay and added streaks: a player delivered pays $100 (was $150), or $350 by ground vehicle, a ground-vehicle return trip $150, and each player in a row adds $25 (up to 25 in a row) while each return trip in a row adds $50 (up to 10). The lesson is to keep doing runs without breaking the chain. Everyone starts in the MH-6, the only helicopter open until you raise your Pilot level, and GamesRadar+ suggests practicing in the Firing Range first; repair and fuel at HQ come out of your own cash. See the Helicopter Flying Guide, Pilot and Driver.
Logistics: pallets, crates and the spawn APC
Supply runs pay steadily and level the Driver track. In Season 1, GameSpot saw a supply pallet bought for $400 pay $2,500 when dropped at a FOB. Season 2 cut a delivered pallet to $1,250, a small crate to $250 and a large crate to $500, but added streaks of +$250 a pallet and +$100 a crate, up to 10 in a row; those are the values for drops in the Control Zone, and update 0.1.2 already cut pay for pallets left at FOBs outside the zone. In Season 2 the supply pallets themselves are Wardog unlocks: Mechanical at level 5 ($10,000), Ammo at 9 ($25,000) and Fuel at 16 ($50,000), per Bulkhead's notes. In the clip Bulkhead announces the delivery streaks ahead of Season 2.
Two passive earners come from logistics. Fill a supply crate, drop it in the zone, and every teammate who buys from it pays you (PCGamesN); Shacknews suggests stocking gear people want and bumping up "the tax". Since Season 2, repeat sales to one buyer pay less each time until you break even, and sales to enemies pay nothing. And park the spawn APC at a safe spot near the fight: you earn every time a teammate spawns on it (PC Gamer). Don't drive it in circles, which players complain stops anyone spawning (PC Gamer). See Light Vehicles and Trucks and Spawning and Redeploying.
The Control Zone and the Hot Zone
Standing in the Control Zone pays a steady drip, and Bulkhead says the Hot Zone, the smaller roaming circle inside it, pays double cash. PC Gamer measured it at "hundreds of dollars by the minute" there in the beta, on top of kills and assists. Capturing a hostile drill tower now pays $1,500 and 300 XP (was $750), and towers hold the code that pulls the Hot Zone to your side. Winning the match adds a lump sum that Eurogamer put at about $20,000 in Season 1; Bulkhead has not published it. Tactics are on Hot Zone and Towers and Control Zone and Scoring.
Building and FOBs
Building pays per swing and per finished structure: $15 a productive hammer swing and $1,200 to $1,500 a finished build in PC Gamer's beta. Eurogamer says you can "comfortably make double" the win bonus by building at the back, though it also saw crowded FOBs leave the Hot Zone uncontested. PCGamesN's first method is a base at the tower nearest your spawn, which PC Gamer calls the default FOB spot. A FOB costs $7,500 per Dexerto's database, so it is an investment, not a starter purchase. See Building and Fortifications and Support. In the clip RadioGLHF builds a Stingray inside a teammate's FOB with his own materials, a big part of his profit that match.
Destroying vehicles and enemy FOBs
Attacking the enemy's expensive things pays the biggest single rewards in Season 2. An enemy FOB pays $2,500 and 250 XP to whoever hacks it and $1,000 to each teammate in its radius, and destroying one adds up to $7,500 by the supplies it held. Vehicle kills pay by variant: a Havoc $14,000, an L2A6 $11,000, a T-72B3 or SPH-2 $8,000, a Humvee [Minigun] $5,000. PC Gamer singles out the enemy team's APC as both strategically useful and "very profitable" to kill with RPGs, IEDs or C4. Game Rant's budget support idea is a Kodiak stocked with RPGs and anti-air missiles to hunt enemy logistics. See Destruction and Launchers and Explosives. The clip is Bulkhead's May 2026 example, before Early Access: an RPG costing about $3,000 against $10,000 for a packed enemy Little Bird.
Spotting, after the Season 2 cut
Spotting was the safest money in Season 1: binoculars cost $75 and holding the mouse on an enemy paid a little at once and an assist "worth hundreds" when someone killed the target, even if an enemy team did it (Shacknews). Bulkhead called it "the lowest-risk, highest-paying way to earn" and cut it in Season 2: about 30% less, scaled to the value of the target, and only 25% (was 50%) when another enemy faction finishes it. Binoculars now cost $180. It still pays, and best on vehicles and buildables. See Recon. In the clip, from Bulkhead's Oct 24 podcast, its designers say why spotting pays: one player does the team a big service and is rewarded for it.
Budget loadouts that keep you in profit
Game Rant built its Sep 15, 2026 budget kits on Season 1 prices. Some items have changed since, so the Season 2 price is given where Bulkhead's notes changed it.
| Kit (Game Rant) | Contents | Cost then |
|---|---|---|
| Base kit | Level 1 Helmet, Level 2 Armor, Level 1 Vest, Field Backpack, Basic Parachute, 5 bandages, Emergency Resuscitator | $3,050 (the Basic Parachute is $500 in Season 2, was $100) |
| Budget Assault | Base kit plus a T-21 with RK6 grip, Hexagon Brake and 30-round magazine ($1,430), two IEDs, two white smokes | $5,600 |
| Budget Medic | AMP-9 with RK6, Ballista Brake and 20-round magazine ($1,750), Defibrillator and battery ($1,750) | Base kit plus $3,500 |
| Budget Marksman | Mosin Nagant with 6x scope ($5,210), Scout Backpack ($350) | $5,560 |
Sources: Game Rant, Sep 15, 2026; Dexerto's Wardogs database (Scout Backpack), read Oct 26, 2026; Bulkhead's Season 2 patch notes, Oct 14, 2026. Season 2 also took other optics off the Mosin, which now uses only the PU 91/30 (3.5x) scope.
Cheaper still: each faction's starter rifle is free except for its ammo, and Season 2 cut the AK74 to $800 and made it unlocked by default. PC Gamer's minimum before leaving spawn is two extra magazines, 3 to 5 bandages, a dot sight and a class gadget, and it says loose ammo in stacks of 100, refilled with C, is cheaper than buying magazines. More kits are on Best Loadouts. The clip is Bulkhead's June pre-alpha match, where the squad takes the free Bushmaster and the free resuscitator at the vendor.
How not to go broke
- Loot. Any dead body can be stripped, and a lootable backpack stays for several minutes after a player gives up (PC Gamer).
- Don't over-armor while poor. Level 4 Armor costs $5,000 and its helmet $4,500 in Season 2, and PC Gamer's Morgan Park chose "level two armor and cheaper guns" rather than risk a $20,000 loadout.
- Don't rebuy on reflex. Bulkhead found testers who used rebuy quit sooner and moved the button to a less prominent spot (GamesRadar+).
- Seed servers. In Season 2, joining an empty server pays rewards and a vendor discount once the match starts, and a team 40 points behind second place gets 20% off.
- Skip exploits. Cash exploits mean a timed ban and cash and XP reset to 0, and joining an XP-farm server for more than a few minutes means a permanent ban (Bulkhead, Sep 12, 2026). See Anti-Cheat and Bans.
What Season 2 changed
Season 2 (update 0.2.0, Oct 15, 2026) reshaped the money. Logistics base pay roughly halved but delivery streaks reward repeat runs; spotting fell about 30%; the assault-weapon kill bonus rose to $2,000, tower captures to $1,500, and FOB hacking now pays the whole squad in the radius. Big vehicles and top armor cost more (Havoc $28,000, L2A6 $22,000, Level 4 Armor $5,000), and kill rewards for them fell (Havoc $14,000, was $18,000). The experimental Wager Vendor, which lets you bet your own cash on objectives you set, was due later in the season. Season 2's day-one Driver exploit brought 24-hour bans for fewer than 1,000 players (Eurogamer). Bulkhead CEO Joe Brammer has targeted Season 3 for Nov 12, 2026 with "a fresh economy reset", per his reply on Steam as PCGamesN reported it; no Bulkhead news post has confirmed it as of Oct 26, 2026. The clip is TheTacticalBrit's Oct 9 preview of the Wager Vendor.
Frequently asked questions
What is the fastest way to make money in Wardogs? Guides agree on teamplay jobs that keep you alive: reviving as a medic, ferrying players by helicopter or truck, supply runs and holding the Hot Zone, which pays double cash. PC Gamer's medic made $62,215 in one 50-minute match with 15 revives.
How much does a revive pay in Wardogs? PC Gamer saw a revive pay $900 and a bandage heal $200 in the closed beta; Bulkhead has not published Season 2 revive figures. Medics also earn assist cash when the revived player gets kills.
Is spotting still good money in Wardogs? Less than before: Season 2 cut spotting rewards by about 30% and scaled them to the target's value. Spotting vehicles and buildables pays more than spotting infantry.
How much do supply pallets pay in Wardogs Season 2? A pallet delivered in the Control Zone pays $1,250 and 400 XP in Season 2, down from $2,500, plus a streak bonus of $250 a pallet for up to 10 in a row.
How do I stop going broke in Wardogs? Use the free faction rifle and free gear when low, loot bodies, buy cheaper armor and play a job that rarely dies. Two deaths in a full loadout can empty your account, PCGamesN warns.
Can you farm money on XP servers in Wardogs? No: Bulkhead bans it. Joining a known XP-farm server for more than a few minutes means a permanent ban, and cash exploits mean a timed ban and a reset to 0.
Sources
- WARDOGS - TOP QUESTIONS, Bulkhead (Steam news), Feb 18, 2026
- SCHEDULED MAINTENANCE & PATCH 0.11, Bulkhead (Steam news), Sep 12, 2026
- WARDOGS | Update 0.1.2 (Minor Patch), Bulkhead (Steam news), Sep 30, 2026
- WARDOGS | Season 02 Preview, Bulkhead (Steam news), Oct 9, 2026
- WARDOGS | Season 02 Patch Notes, Bulkhead (Steam news), Oct 14, 2026
- WARDOGS achievements, Steam Community, read Oct 26, 2026
- Believe the hype for Wardogs, possibly the next great multiplayer FPS, PC Gamer, Aug 11, 2026
- How to make money fast in Wardogs, PC Gamer, Sep 9, 2026
- 10 beginner tips to not suck at Wardogs, PC Gamer, Sep 10, 2026
- Bribing medics to revive me first in Wardogs is one of my favorite shooter mechanics in ages, PC Gamer, Sep 11, 2026
- Wardogs players are actively avoiding one team in particular, PC Gamer, Sep 14, 2026
- I did the math on my Wardogs XP grind, and now I wish I hadn't, PC Gamer, Sep 25, 2026
- Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now, PC Gamer, Sep 29, 2026
- How to make Wardogs money fast, PCGamesN, Sep 11, 2026
- "We've got to slow down," Wardogs developer admits after Season 2's rocky rollout, PCGamesN, Oct 25, 2026
- How To Make Money Fast In Wardogs, TheGamer, Sep 11, 2026
- Best and fastest ways to make money - Wardogs, Shacknews, Sep 28, 2026
- How to get money fast, Dexerto, Sep 7, 2026
- Bandage, Defibrillator and Forward Operating Base, Dexerto's Wardogs database, Sep 4, 2026, read Oct 26, 2026
- Wardogs presents a different kind of FPS power fantasy: making fat stacks as a pacifist rideshare driver, Rock Paper Shotgun, Sep 11, 2026
- What Is A FOB In Wardogs And Why Do You Need One?, GameSpot, Sep 12, 2026
- How to fly a helicopter in Wardogs, GamesRadar+, Sep 16, 2026
- Wardogs is getting loadouts, CEO confirms, GamesRadar+, Oct 14, 2026
- The Best WARDOGS Loadouts For When You're Completely Broke, Game Rant, Sep 15, 2026
- Wardogs early access review - a shooter for the gig economy, Eurogamer, Sep 29, 2026
- Wardogs devs rush to fix XP exploit allowing players to quickly unlock tanks, Eurogamer, Oct 16, 2026
- WARDOGS | Game Mode Explained, Bulkhead, Feb 12, 2026 (video)
- WARDOGS | Early Access & Beyond, Bulkhead, Apr 7, 2026 (video)
- WARDOGS | Tactical Depth & Teamplay, Bulkhead, May 21, 2026 (video)
- WARDOGS | Pre-Alpha Gameplay, Bulkhead, Jun 6, 2026 (video)
- How to Make MILLIONS as MEDIC (WARDOGS), Gilby, Sep 27, 2026 (video)
- Wardogs - Full Match - 334k earned in FOB - Money tips - Full Commentary!, RadioGLHF, Oct 5, 2026 (video)
- WARDOGS | Road to Season 02, Bulkhead, Oct 9, 2026 (video)
- Wardogs Season 2 Just Changed EVERYTHING (Huge Update!), TheTacticalBrit, Oct 9, 2026 (video)
- THE HOTZONE | Ep 1 | "The Wipe", Bulkhead, Oct 24, 2026 (video)
Moments
WARDOGS | Game Mode Explained
BULKHEAD
WARDOGS | Early Access & Beyond
BULKHEAD
How to Make MILLIONS as MEDIC (WARDOGS)
Gilby
WARDOGS | Tactical Depth & Teamplay
BULKHEAD
WARDOGS | Road to Season 02
BULKHEAD
Wardogs - Full Match - 334k earned in FOB - Money tips - Full Commentary!
RadioGLHF
THE HOTZONE | Ep 1 | "The Wipe"
BULKHEAD
WARDOGS | Pre-Alpha Gameplay
BULKHEAD
Wardogs Season 2 Just Changed EVERYTHING (Huge Update!)
TheTacticalBrit
See also
-
Economy and CashEvery Wardogs player starts with $10,000, buys a whole loadout every life, loses it on death and earns cash back through teamplay (zone time, revives, transport, logistics, spotting, kills); the balance carries from match to match until a season ends. Since Season 2 (Oct 15, 2026) logistics pay lower base rates plus delivery streaks, spotting pays about 30% less, and vehicle and armor prices went up. -
MedicMedic is the Wardogs progression track for healing and reviving teammates. In Season 2 it starts with the PP-19 Bizon and unlocks the Field Resuscitator at level 2, the MP5 at 4, the Medical Bag at 14, the Defibrillator at 22 for $110,000 and the Super-45 at 35. -
Healing and RevivesIn Wardogs anyone can heal with bandages and revive a downed teammate by hand in about 20 seconds, and medical gear makes both faster: the free Emergency Resuscitator, the Field Resuscitator ($425), the First Aid Kit ($800), the Medical Bag ($1,800) and the instant Defibrillator ($1,600). Reviving and healing pay cash, and a revived player keeps all their gear. -
Helicopter Flying GuideTo fly a helicopter in Wardogs, unlock it with L, raise the collective (Left Shift by default in GamesRadar+'s and Shacknews' lists, Space in Dexerto's), then pitch with W and S, roll with A and D and yaw with Q and E. Guides say to practice in the Firing Range first and to try a controller or mouse flight. -
PilotPilot is the Wardogs progression track for helicopters. Everyone starts with the MH-6 Little Bird transport; in Season 2 the track unlocks the AH-6M [Miniguns] at level 8, the Z20 Lakota at 10, the AH-6R [Rockets] at 20, the Z20 Lakota [Miniguns] at 25 and the Havoc attack helicopter at 35 for $650,000. -
DriverDriver is the Wardogs progression track for ground vehicles. In Season 2 it unlocks the Ural at level 3, the Wolf-110 at 8, the Humvee at 14, the T-72B3 tank at 20, the Flakpanzer Gepard at 25, the SPH-2 artillery tank at 31 and the L2A6 tank at 35 for $500,000, and it levels fastest from troop and supply runs.