Launchers and Explosives
Wardogs has four launchers on the Support track in Season 2, the RPG-7 (Support 6, $1,800), 9K333 Verba anti-air missile (Support 14, $800), MAAWS (Support 18, $2,400) and MGL-40 grenade launcher (Support 35, $7,500), plus the $200 M67 frag, Season 2's Molotov, C4 with a Remote Detonator (Assault 4), IEDs, Claymores, AT mines and smoke and signal grenades.
Wardogs has four launchers in Season 2, all on the Support track: the RPG-7 at Support level 6, the 9K333 Verba anti-air missile at 14, the MAAWS anti-tank launcher at 18 and the MGL-40 grenade launcher at 35, per Dexerto's Support page and Bulkhead's Season 2 patch notes. Alongside them are the throwables and charges: the M67 frag grenade, the Molotov Cocktail (new in Season 2), C4 with its Remote Detonator, the IED, the Claymore, the AT Mine, and smoke and signal grenades. Season 2 made Assault "the role for attacking enemy bases," moving C4 to it and adding the Molotov. These are the tools that kill vehicles and knock down buildings (Destruction).
Quick facts
| Launchers | 4: RPG-7, 9K333 Verba, MAAWS, MGL-40 |
| Cheapest anti-vehicle | RPG-7, $1,800, Support 6 |
| Anti-air | 9K333 Verba, $800, single use |
| Grenades | M67 Frag ($200), Molotov ($340, Season 2) |
| C4 | $250 a charge plus a $650 Remote Detonator, Assault 4 |
| Mines | Claymore (Recon 23), AT Mine (Support 25) |
| Smoke | M18 White and Black, $100 |
| From vehicles | No explosives from enclosed seats (Season 2) |
Sources: Bulkhead's Season 2 patch notes, Dexerto's weapon database and equipment pages.
Every launcher
Stats are per Dexerto's Wardogs database (Season 2 values); prices and unlocks are Bulkhead's for Season 2 (Oct 15, 2026). Dexerto has not ranked the launchers.
| Launcher | Round | Price | Unlock | Velocity | Range | Damage | Weight |
|---|---|---|---|---|---|---|---|
| RPG-7 | 93mm rocket | $1,800 | Support 6, $30,000 | 100 m/s | 300 m | 110 | 6.3 kg |
| 9K333 Verba | 72mm IR missile | $800 | Support 14, $50,000 | Not listed | 1,000 m | 200 | 17.25 kg |
| MAAWS | 84mm | $2,400 | Support 18, $100,000 | 230 m/s | 400 m | 100 | 7 kg |
| MGL-40 | 40mm grenade | $7,500 | Support 35, $250,000 | Not listed | 400 m | 100 | 5.3 kg |
Sources: Dexerto's pages for the RPG-7, 9K333 Verba, MAAWS and MGL-40; Bulkhead's Season 2 patch notes.
A launcher fills the one "specialist" tool slot, as PC Gamer explains, with more specialist tools carried in free backpack space.
RPG-7
The RPG-7 is the cheap, reusable anti-vehicle launcher: a 93mm rocket with a base damage of 110 and a 300 m effective range, slow at 100 m/s, per Dexerto. It unlocks at Support level 6 for $30,000 and costs $1,800 in Season 2 (was $2,000), and it takes the PGO-7 optic. KeenGamer puts its blast radius at about 12 m. PC Gamer lists an RPG as one of the class gadgets to never leave spawn without, and tells players to hit the enemy team's APC with RPGs, IEDs or C4, which it calls very profitable. The store page itself promises apartment blocks you can destroy with rocket launchers. The clip is Bulkhead's June pre-alpha match, where a squadmate's RPG takes the rotor off an enemy Huey.
MAAWS
The MAAWS is the heavier 84mm anti-tank launcher: reusable, 230 m/s and a 400 m range per Dexerto, at $2,400 (was $2,600). Season 2 moved it from Support level 20 for $125,000 to Support 18 for $100,000. Its round flies more than twice as fast as the RPG's. The tanks it is meant for are on Tanks and Artillery.
9K333 Verba
The Verba is a single-use 72mm infrared-homing missile that "exclusively targets locked-on aerial vehicles," per Dexerto: base damage 200, a 1,000 m range and 17.25 kg. It costs $800 a shot and unlocks at Support level 14 for $50,000 in Season 2 (it was level 16). It is the infantry answer to the Little Bird and Havoc (Helicopters); Game Rant's mid and high-tier Support builds carry it in place of a Large Hammer, and its budget Support build stocks a Kodiak with RPGs and anti-air missiles to hunt enemy logistics. The clip is StoneMountain64's warning that the anti-air missile drops before its motor lights.
MGL-40
The MGL-40 is a six-shot 40mm grenade launcher and the top of the Support track, at Support level 35 for $250,000 (was $200,000) and $7,500 a life (was $6,000). Season 2 nerfed it hard: muzzle velocity cut 25%, stronger damage falloff at the outer radius of its blast, and more inaccuracy, sway, slower aiming and a reload penalty when fired from the Little Bird's bench seat.
Compound Bow
The Compound Bow is a silent bow on the Recon track rather than a launcher: Recon level 16 for $150,000 (was level 17 for $75,000) and $1,350 a life (was $800). Its Broadhead Arrow hits for a base 77 at 160 m/s with a 60 m range, per Dexerto, which ranked it A in September. Season 2 shortened its arrow drop, made it slightly better against lower-tier armor, and made its damage against armor scale with the armor's tier. The other Recon rifles are on Sniper and Marksman Rifles.
Grenades
M67 Frag Grenade. The standard grenade, thrown and detonating after a short delay, $200 and 0.4 kg per Dexerto. Game Rant's Assault builds carry two to four. The clip is Josephant showing how to cook a grenade, whose fuse he puts at around 4 seconds.
Molotov Cocktail. New in Season 2 at $340: it splashes fire on impact, can be thrown overarm or underarm, does impact damage plus damage over time in the flames, burns destructible foliage, and is weakened by rain. It unlocks at Assault level 13 for $25,000. In the clip Bulkhead's team says its damage to vehicles is low, since it was made for clearing buildings.
C4, IEDs and mines
| Item | Trigger | Price | Unlock |
|---|---|---|---|
| C4 Charge | Remote Detonator | $250 each (stacks of 3) | Assault 4 |
| Remote Detonator | Sets off C4 | $650 | Assault 4, $15,000 |
| IED | Remote, single use | $300 | None listed (also a pickup) |
| Claymore | Infantry or vehicles moving past | $900 | Recon 23, $90,000 |
| AT Mine | Vehicle pressure only | $650 | Support 25, $75,000 |
Sources: Dexerto's C4 Charge, IED, Claymore and AT Mine pages; Bulkhead's Season 2 patch notes.
C4. C4 sticks to anything and needs a Remote Detonator, which rose from $550 to $650 in Season 2. Both moved from Support level 2 to Assault level 4 that season, and IED and C4 kills now give Assault XP instead of Support. Against buildings it is the strongest tool listed: Dexerto's damage table for the L81 Mortar shows C4 at +300% and IEDs at +400%, with bullets at -85%.
IED. A single-use remote explosive "used to detonate globally," $300, also found lying around as a pickup. Game Rant's budget Assault build takes two IEDs for $600.
Claymore. Motion-triggered by infantry and vehicles, $900, and since Season 2 at Recon level 23 for $90,000 (was level 22 for $50,000). Destructoid calls it "the best option for taking down infantry at minimal risk" and puts it with the Remote Detonator on its list of best items to unlock.
AT Mine. Triggered only by a vehicle's weight, $650 and 8.6 kg, at Support level 25 for $75,000. Game Rant's mid and high-tier Support builds carry AT mines with an FOB (Building and Fortifications).
Since Update 0.1.2 (Sep 30, 2026), grenades, smoke and C4 cannot be used from enclosed vehicle seats, and Season 2 extended that to all explosives and placeables.
Smoke and signal grenades
The M18 Smoke Grenade comes in White, at Medic level 5 for $7,500, and Black ("Dirty smoke"), at Medic level 23 for $15,000 in Season 2; both cost $100. M18 Signal Grenades cost $50 each and each puts a marker on the map: Alert (yellow), Damaged Vehicle (orange), Friendly (blue), Hostile (red), Landing Zone (purple) and Supply Request (green). Game Rant's low-tier Support build carries supply-request smoke.
The Stingray drone
The Stingray is not a launcher you carry but a buildable launch station: for 650 build supplies in Season 2 (was 150), it fires "long-range, explosive anti-armor UAVs" bought with cash and Mechanical Supplies, one active drone at a time, per Dexerto. It is the only drone in the game in any source checked. Destructoid's Early Access impressions listed Stingray drones among the things that need work, alongside mortar spam. It is built like any emplacement (Building and Fortifications).
Cash for destroying vehicles
Blowing up an enemy vehicle pays its destroy reward. Season 2's notes list, for example, $11,000 for an L2A6 tank, $8,000 for an SPH-2 or T-72B3, $14,000 for a Havoc, $4,250 for an M249 Humvee and $1,000 for a Ural, and destroying a buildable pays its build supply cost (a Stingray or L81 Mortar $650, a Hot Zone Magnet $2,750). Dexerto's vehicle pages show multipliers on top, such as +150% in the Control Zone and +200% in the Hot Zone for the L2A6. The full list is on Vehicles and how to turn it into income on Money Making Guide.
Frequently asked questions
How do you unlock the RPG in Wardogs? The RPG-7 unlocks at Support level 6 for $30,000 and costs $1,800 each life in Season 2 (down from $2,000).
What is the best anti-tank weapon in Wardogs? Wardogs has two reusable anti-tank launchers, the cheaper RPG-7 (93mm, 100 m/s) and the faster MAAWS (84mm, 230 m/s, Support 18), plus AT mines and C4. No approved outlet has ranked the launchers.
How do you get C4 in Wardogs? Since Season 2, C4 and the Remote Detonator unlock at Assault level 4 (the detonator for $15,000); a charge costs $250 and the detonator $650.
How do you shoot down helicopters in Wardogs? The 9K333 Verba is a single-use infrared missile that only locks onto aircraft, unlocked at Support level 14 for $50,000 and costing $800 a shot. Built Talon 9K-SAM and Vanguard CIWS emplacements also hit aircraft.
How do you get Molotovs in Wardogs? The Molotov Cocktail, added in Season 2 (Oct 15, 2026), unlocks at Assault level 13 for $25,000 and costs $340; rain weakens its fire.
Can you throw grenades from a vehicle in Wardogs? No. Since Update 0.1.2 (Sep 30, 2026) grenades, smoke and C4 cannot be used from enclosed vehicle seats, and Season 2 extended that to all explosives and placeables.
Is there a drone in Wardogs? The only drone is the Stingray, a buildable launch station (650 build supplies in Season 2) that fires explosive anti-armor UAVs, one at a time.
Sources
- WARDOGS - Season 02 Patch Notes, Bulkhead (Steam news), Oct 14, 2026
- WARDOGS - Update 0.1.2 (Minor Patch), Bulkhead (Steam news), Sep 30, 2026
- WARDOGS on Steam, Steam, read Oct 26, 2026
- All Weapons, Wardogs wiki, Dexerto, Oct 15, 2026
- RPG-7, MAAWS, 9K333 Verba, MGL-40 and Compound Bow stats pages, Dexerto, Sep 4, 2026
- M67 Frag Grenade, C4 Charge, Improvised Explosive Device, Claymore and AT Mine, Dexerto, Sep 4, 2026
- Molotov Cocktail, Dexerto, Oct 15, 2026
- M18 Smoke Grenade: White and M18 Signal Grenade: Supply Request, Dexerto, Sep 4, 2026
- Stingray and L81 Mortar, Dexerto, Sep 4, 2026
- L2A6 - Stats, Weapons & Unlock, Dexerto, Sep 5, 2026
- Support, Dexerto, Sep 5, 2026
- Best items to unlock in WARDOGS, Destructoid, Sep 11, 2026
- Wardogs early access impressions, Destructoid, Sep 16, 2026
- WARDOGS - Best Weapons and Loadouts, KeenGamer, Sep 12, 2026
- 10 beginner tips to not suck at Wardogs, PC Gamer, Sep 10, 2026
- Wardogs is the only FPS where I actually expect to get revived, PC Gamer, Sep 17, 2026
- Best Assault Class Loadout in WARDOGS, Game Rant, Sep 17, 2026
- Best Support Loadout in WARDOGS, Game Rant, Sep 30, 2026
- The Best WARDOGS Loadouts For When You're Completely Broke, Game Rant, Sep 15, 2026
- WARDOGS | Pre-Alpha Gameplay, Bulkhead, Jun 6, 2026 (video)
- WARDOGS Vehicle Guide: What to Shoot and What to Ignore, Airwingmarine, Sep 29, 2026 (video)
- 36 TIPS To INSTANTLY IMPROVE in WARDOGS, StoneMountain64, Sep 14, 2026 (video)
- WARDOGS | Press Conference 01 | Road to Season 02, Bulkhead, Oct 9, 2026 (video)
- 25 WARDOGS Tips You Probably Didn't Know, Josephant, Oct 23, 2026 (video)
- 24 Tips I Wish I Knew Sooner in WARDOGS (Tips & Tricks), IceManIsaac, Sep 11, 2026 (video)
Moments
WARDOGS | Pre-Alpha Gameplay
BULKHEAD
WARDOGS Vehicle Guide: What to Shoot and What to Ignore
Airwingmarine
36 TIPS To INSTANTLY IMPROVE in WARDOGS
StoneMountain64
WARDOGS | Press Conference 01 | Road to Season 02
BULKHEAD
- The MGL-40 is a six-shot 40mm grenade launcher and the top of the Support track, at Support level 35 for $250,000 (was…
- Molotov Cocktail. New in Season 2 at $340: it splashes fire on impact, can be thrown overarm or underarm, does impact…
- Since Update 0.1.2 (Sep 30, 2026), grenades, smoke and C4 cannot be used from enclosed vehicle seats, and Season 2…
25 WARDOGS Tips You Probably Didn't Know
Josephant
24 Tips I Wish I Knew Sooner in WARDOGS (Tips & Tricks)
IceManIsaac
See also
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SupportSupport is the Wardogs progression track for building, heavy weapons and logistics. In Season 2 it unlocks the Light Drill at level 1, the Medium Hammer at 3, the RPG-7 at 6, the Large Hammer (needed for the mortar) at 8, the PKM at 15, the M249 at 20, the Evo-3 Ultra at 30 and the MGL-40 at 35.
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AssaultAssault is the Wardogs progression track for frontline infantry. In Season 2 it starts with the AK74 and unlocks the T-21 at level 3, C4 at level 4, the Galil at 10, the Molotov at 13, the TCX-SPR at 20, the M4 at 28 and the FAL at 35, each for a one-time cash payment. -
DestructionWardogs lets you blow open apartment blocks with rocket launchers, drive tanks through towns and destroy every player-built structure, though buildings are not flattened entirely and towers and churches cannot be destroyed. Since Season 2 destroying an enemy vehicle pays $100 (Bobcat) to $14,000 (Havoc), and a buildable pays its build cost in cash. -
Tanks and ArtilleryWardogs has four tracked combat vehicles in Season 2, all on the Driver track: the T-72B3 tank ($16,000, Driver 20), the L2A6 heavy tank ($22,000, Driver 35), the Flakpanzer Gepard anti-air tank ($14,000, Driver 25) and the SPH-2 artillery tank ($8,000, Driver 31). Artillery is aimed by compass bearing and range from the map. -
HelicoptersWardogs has six helicopters in Season 2: the MH-6 Little Bird transport every pilot starts with ($6,250), the 13-seat Z20 Lakota ($7,400, Pilot 10), the Lakota with miniguns, the AH-6M and AH-6R attack Little Birds, and the Havoc attack helicopter ($28,000, Pilot 35 for $650,000). Season 2 raised the attack helicopters' prices. -
ReconRecon is the Wardogs progression track for spotting and long-range shooting. In Season 2 it unlocks the Monocular at level 2, the SKS at 5, the Range Finder at 8, the SVD at 12, the BMR-308 at 20, the ghillie suit at 26, the MK22 at 30 and the AMR 50 at 35.