Destruction
Wardogs lets you blow open apartment blocks with rocket launchers, drive tanks through towns and destroy every player-built structure, though buildings are not flattened entirely and towers and churches cannot be destroyed. Since Season 2 destroying an enemy vehicle pays $100 (Bobcat) to $14,000 (Havoc), and a buildable pays its build cost in cash.
Wardogs has destructible buildings, vehicles and player-made structures: Bulkhead's store page promises you can destroy apartment blocks with rocket launchers or tear through towns in tanks. Buildings can be damaged and opened up but not flattened entirely, PCGamesN reported, and the towers and churches are among the few indestructible structures, per GameSpot. Destruction also pays: since Season 2 (update 0.2.0, Oct 15, 2026) every enemy vehicle and buildable has a cash reward, from $100 for a Bobcat to $14,000 for a Havoc.
Quick facts
| Destructible | Buildings (partly), vehicles, every buildable, foliage (with fire) |
| Indestructible | Towers and churches |
| Best tools | RPG-7, MAAWS, C4, IEDs, tanks, mortars |
| Top vehicle reward | Havoc, $14,000 (Season 2) |
| Buildable reward | Its build supply cost in cash; XP about 25% of that |
| FOB destroyed | Bonus up to $7,500 and 250 XP |
| Destroyed roofs | Let the rain in (Season 2) |
Sources: Steam store page, GameSpot, Bulkhead's Season 2 notes.
What can be destroyed
Buildings in towns can be damaged and blown open, but not leveled, as PCGamesN reported at the announcement on Feb 5, 2026. Since Season 2 a destroyed roof lets rain through on maps with the new rain preset, and Bulkhead's Season 2 preview says rain interacts with damaged and destroyed structures. The Molotov, new in Season 2, burns destructible foliage. In the clip Bulkhead's developers explain that blowing the roof off a building leaves anyone on the upper floor in the rain.
The objective structures stay up. Capturable towers and churches cannot be destroyed, GameSpot notes, which is why they anchor FOBs and sniper nests (see Hot Zone and Towers and Maps). Everything players build can be destroyed, from 250-health barbed wire to a 15,000-health FOB structure (see Building and Fortifications), and so can every vehicle (see Vehicles).
What to destroy it with
Explosives do the work; bullets barely scratch structures. Dexerto's damage table for the L81 Mortar emplacement shows bullets at -85%, IEDs at +400% and C4 at +300%, and in the clip HitboTC shows a basic gate that falls to one C4 per door. The main tools, all detailed on Launchers and Explosives:
| Tool | Price (Season 2) | Unlock | Note |
|---|---|---|---|
| RPG-7 | $1,800 | Support 6, $30,000 | 93mm rocket, base damage 110, 300 m |
| MAAWS | $2,400 | Support 18, $100,000 | 84mm anti-tank, base damage 100, 400 m |
| MGL-40 | $7,500 | Support 35, $250,000 | Six 40mm grenades |
| C4 Charge | $250 each (stacks of 3) | Assault 4 | Needs a $650 Remote Detonator |
| Improvised Explosive Device | $300 | Default | Single-use remote explosive |
| AT Mine | $650 | Support 25, $75,000 | Triggered by vehicles only |
| L81 Mortar | 600 build supplies | Large Hammer | Indirect fire from an FOB |
Sources: Dexerto: RPG-7, Dexerto: MAAWS, Dexerto: MGL-40, Dexerto: C4 Charge, Dexerto: IED, Dexerto: AT Mine, Bulkhead's Season 2 notes.
Tanks and the SPH-2 artillery tank break cover from range too (see Tanks and Artillery), and the Vanguard CIWS anti-air gun, retuned in Season 2, "shreds light cover and struggles against heavy fortifications". Since Season 2, C4 and IED kills and destroying any buildable give Assault XP instead of Support, and no explosive or placeable can be used from an enclosed vehicle seat.
Rewards for destroying vehicles (Season 2)
Every vehicle variant has its own reward; armed variants give 1.5 times the XP of the plain one, and attack vehicles are worth more the more kills they have, per Bulkhead's Season 2 notes.
| Vehicle | Destroy reward | Season 1 |
|---|---|---|
| Bobcat | $100 | $250 |
| Dune Buggy | $300 | $750 |
| Wolf-110 / Wolf-110 [M2 Browning] | $450 / $3,900 | New in Season 2 |
| Kodiak / Kodiak Pickup / Kodiak [M249] | $500 / $600 / $3,400 | $1,250 (Kodiak) |
| Humvee / Humvee [M249] / Humvee [Minigun] | $600 / $4,250 / $5,000 | $1,500 (Humvee) |
| Ural / Ural Defender / Ural Defender [M249] | $1,000 / $3,600 / $4,750 | $2,500 (Ural) |
| MH-6 / Little Bird AH-6M [Miniguns] / AH-6R [Rockets] | $1,250 / $6,000 / $9,400 | $3,125 (MH-6) |
| Z20 Lakota / Z20 Lakota [Miniguns] | $1,500 / $7,500 | $3,700 (Lakota) |
| Flakpanzer Gepard | $7,000 | New in Season 2 |
| SPH-2 | $8,000 | $14,000 |
| T-72B3 | $8,000 | New in Season 2 |
| L2A6 | $11,000 | $14,000 |
| Havoc | $14,000 | $18,000 |
Source: Bulkhead's Season 2 notes. Bulkhead added the same day that its first figures "were base design values without a zone multiplier"; Dexerto's L2A6 page shows +150% in the Control Zone and +200% in the Hot Zone, and -75% for a friendly kill.
The owner gets nothing back: a destroyed vehicle's cost is not refunded, Kotaku noted. PC Gamer's beginner tips single out the enemy team's spawn APC as a target for RPGs, IEDs or C4, both useful and very profitable (see Spawning and Redeploying). In the clip Legacy Gaming warns that shooting the parked spawn APC's satellite dish disables its respawn.
Rewards for destroying buildables and crates (Season 2)
Since Season 2 a destroyed enemy buildable pays its build supply cost in cash, with XP about 25% of the cash, per Bulkhead's Season 2 notes: the L81 Mortar and Stingray $650 each (were $300), the Talon 9K-SAM $650 (was $2,000), the Vanguard CIWS $1,200 (was $3,000), the Hot Zone Magnet $2,750 (was $4,500), Repair and Refuel Stations $200, a Gate $200, a Door $100 (was $500), an MG Nest $650, a Large Shelter $250 and a Wood Base $15. Since Update 0.1.2 of Sep 30, 2026, the reward scales with how far the build had got, so a placed outline no longer pays in full.
Supply crates pay too: $300 for a small crate, $600 large, $1,000 small armored, $1,600 large armored and $800 for a supply pallet, scaled by the supplies inside, and half cash and half XP when empty. Destroying an enemy FOB adds a bonus of up to $7,500 and 250 XP by the supplies it held. More on earning is on Economy and Cash and Money Making Guide. In the clip Legacy Gaming warns that artillery can destroy crates and pallets left lying around.
How destruction changes tactics
A position is only as safe as its cover. GameSpot's FOB guide warns that a base on a roof can be destroyed by one mortar, and its build order puts high walls around the console first. Bunkers and the Indirect Fire Shelter (5,000 health each) exist to ride out mortar and artillery fire, and Season 2's higher wall costs make each lost wall dearer to replace.
On the other side, the rewards make demolition a job of its own: a Support player with an RPG-7 or a Kodiak stocked with RPGs and anti-air missiles, as Game Rant's budget guide suggests, can hunt enemy logistics and emplacements for cash. Season 2 cut most of those rewards, and Bulkhead CEO Joe Brammer said on Oct 25, 2026 that top vehicles still return too quickly: "you finally shoot down a Havoc, one minute later a Havoc appears", per PCGamesN. In the clip, from May 2026 before Early Access, Bulkhead weighs an RPG costing about $3,000 against the $10,000 for destroying a packed enemy Little Bird.
Frequently asked questions
Can you destroy buildings in Wardogs? Yes, partly. Wardogs lets you blow open apartment blocks with rocket launchers and drive tanks through towns, but buildings are not flattened entirely, and towers and churches cannot be destroyed.
What is indestructible in Wardogs? The capturable towers and the churches are indestructible in Wardogs, per GameSpot. Player-built structures and vehicles can all be destroyed.
How do you destroy buildables in Wardogs? Use explosives: in Wardogs, C4, IEDs, rockets and mortars do many times the damage of bullets against buildables (Dexerto lists bullets at -85% and IEDs at +400% against a mortar emplacement).
How much do you get for destroying a vehicle in Wardogs? In Wardogs Season 2 a destroyed enemy vehicle pays from $100 (Bobcat) to $14,000 (Havoc), more in the Control Zone and Hot Zone; an L2A6 tank is worth $11,000.
Do you get money for destroying enemy FOBs in Wardogs? Yes. Since Season 2, destroying an enemy FOB in Wardogs pays a bonus of up to $7,500 and 250 XP by the supplies it held, and each buildable inside pays its build cost.
Does rain go through destroyed roofs in Wardogs? Yes. Since Season 2 (Oct 15, 2026), rain comes through destroyed roofs in Wardogs when the rain weather preset is on.
Sources
- WARDOGS store page, Steam, read Oct 26, 2026
- WARDOGS | Season 02 Patch Notes, Bulkhead (Steam), Oct 14, 2026
- WARDOGS | Season 02 Preview, Bulkhead (Steam), Oct 9, 2026
- WARDOGS | Update 0.1.2 (Minor Patch), Bulkhead (Steam), Sep 30, 2026
- Battlefield 6's next challenger is Wardogs, PCGamesN, Feb 5, 2026
- What Is A FOB In Wardogs And Why Do You Need One?, GameSpot, Sep 12, 2026
- L81 Mortar, Dexerto, Sep 4, 2026
- L2A6 - Stats, Weapons & Unlock, Dexerto, Sep 5, 2026
- RPG-7 - Stats, Attachments & Ammo, Dexerto, Sep 4, 2026
- MAAWS - Stats, Attachments & Ammo, Dexerto, Sep 4, 2026
- MGL-40 - Stats, Attachments & Ammo, Dexerto, Sep 4, 2026
- C4 Charge, Dexerto, Sep 4, 2026
- Improvised Explosive Device, Dexerto, Sep 4, 2026
- AT Mine, Dexerto, Sep 4, 2026
- Steam's Latest Super Hit Is A Massive 100-Player Warzone Simulator, Kotaku, Sep 11, 2026
- 10 beginner tips to not suck at Wardogs, PC Gamer, Sep 10, 2026
- The Best WARDOGS Loadouts For When You're Completely Broke, Game Rant, Sep 15, 2026
- "We've got to slow down," Wardogs developer admits after Season 2's rocky rollout, PCGamesN, Oct 25, 2026
- WARDOGS | Press Conference 01 | Road to Season 02, Bulkhead, Oct 9, 2026 (video)
- WARDOGS | Tactical Depth & Teamplay, Bulkhead, May 21, 2026 (video)
- Wardogs - Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!), Legacy Gaming, Sep 9, 2026 (video)
- Wardogs - Base Building Tips I Wish I Knew Sooner (Gameplay Guide), Legacy Gaming, Sep 17, 2026 (video)
- The ULTIMATE Building Guide for WARDOGS, HitboTC, Sep 20, 2026 (video)
Moments
WARDOGS | Tactical Depth & Teamplay
BULKHEAD
WARDOGS | Press Conference 01 | Road to Season 02
BULKHEAD
The ULTIMATE Building Guide for WARDOGS
HitboTC
Wardogs - Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!)
Legacy Gaming
Wardogs - Base Building Tips I Wish I Knew Sooner (Gameplay Guide)
Legacy Gaming
Photos
See also
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Hot Zone and TowersThe Hot Zone is a smaller, moving circle inside Wardogs' Control Zone where each player counts double toward the score and earns double cash. Teams pull it to themselves by capturing towers and entering a four-digit code, or with a fueled Drill Rig at a FOB. -
MapsWardogs launched in Early Access with three maps, each with three variations, and every map is 256 km² with a randomized 2x2 km Control Zone. Bulkhead names only Bakurani; Game Rant names Zestafona; no new map has been added as of Oct 26, 2026. -
Building and FortificationsIn Wardogs you build with a hammer and build supplies ($10 each), mostly inside a Forward Operating Base ($7,500), whose radius lets your team build and keeps enemies from building. In Season 2 a Bremmer wall costs 32 supplies for 6,500 health, a mortar 600, a Talon SAM 650 and a Vanguard CIWS 1,200.
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VehiclesWardogs has 24 vehicles in Season 2: quad bikes, buggies, SUVs, Humvees, Ural trucks, three tanks, an artillery tank, five transport and attack helicopters and the team's free M113 spawn APC. You buy each one at the vendor every life, from $500 for a Bobcat to $28,000 for a Havoc, after unlocking it on the Driver or Pilot track. -
Launchers and ExplosivesWardogs has four launchers on the Support track in Season 2, the RPG-7 (Support 6, $1,800), 9K333 Verba anti-air missile (Support 14, $800), MAAWS (Support 18, $2,400) and MGL-40 grenade launcher (Support 35, $7,500), plus the $200 M67 frag, Season 2's Molotov, C4 with a Remote Detonator (Assault 4), IEDs, Claymores, AT mines and smoke and signal grenades. -
Tanks and ArtilleryWardogs has four tracked combat vehicles in Season 2, all on the Driver track: the T-72B3 tank ($16,000, Driver 20), the L2A6 heavy tank ($22,000, Driver 35), the Flakpanzer Gepard anti-air tank ($14,000, Driver 25) and the SPH-2 artillery tank ($8,000, Driver 31). Artillery is aimed by compass bearing and range from the map.