Wardogs 1.0 and console release: Dec 2028Not announced: our best guess from Bulkhead's plan to bring Wardogs to PlayStation 5 and Xbox, with 1.0, in 2028.
Best guessBulkhead's launch trailer says Wardogs is "COMING TO CONSOLES IN 2028", and CEO Joe Brammer calls the goal "the 1.0 launch on console", but no date is announced, so we count to the end of 2028, the last day the announced year allows. Bulkhead on Steam

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Progression and Unlocks

Wardogs has seven progression tracks: the Wardog career track and six roles (Assault, Medic, Recon, Support, Driver, Pilot). Using a role's gear earns that role XP; reaching a level makes an item available, and you then pay a one-time cash unlock (the Havoc costs $650,000 at Pilot 35 in Season 2). Every track resets at a season wipe; Season 2 (Oct 15, 2026) made level 20 take less than half the Season 1 playtime.

Wardogs progression runs on seven tracks: the Wardog career track and six roles, Assault, Medic, Recon, Support, Driver and Pilot, each with its own levels and its own unlocks. You level a role by using its gear: an assault rifle earns Assault XP, a defibrillator Medic XP, a hammer or wrench Support XP, as Eurogamer explains, and Bulkhead says roles are "totally player-defined". A level only makes an item available: you then pay a one-time cash price to unlock it, then buy it at the vendor every life. Everything resets when a season ends. Numbers on this page are from Season 2 (update 0.2.0, Oct 15, 2026).

Quick facts

Tracks 7: Wardog, Assault, Medic, Recon, Support, Driver, Pilot
Level 20, Season 2 111,500 total XP (Season 1 took more than twice the playtime)
Level 50, Season 2 1,150,000 total XP
Unlock price Cash, once per season, on top of the vendor price
Most expensive unlock Havoc, $650,000 at Pilot 35
Gold Market Wardog level 35, $150,000
Max level Not published by Bulkhead
Wipe Every season; Season 2 reset everyone to level 1

Sources: Bulkhead's Season 2 patch notes, Oct 14, 2026; Dexerto's Wardogs database, read Oct 26, 2026; PC Gamer, Sep 25, 2026.

The seven tracks

Bulkhead's Feb 18, 2026 FAQ promised 6 progression tracks, "From Medic to Pilot", and those six roles sit under a seventh, overall track. Bulkhead's Season 1 notes called it "Career" and its Season 2 notes the "WARDOG Progression Track"; Dexerto labels it Wardog. GameSpot explains that the role levels add up to the player level, which unlocks ammo types, armor and general items. There are no classes: anyone can buy any unlocked item, and the role that gets the XP is the one whose gear did the work.

Track How it earns XP What it unlocks Full page
Wardog Grows with your role levels Armor, helmets, backpacks, vests, pistols, sights, ammo types, supply pallets, the Gold Market This page
Assault Rifle kills (Dexerto calls it "Infantry XP"), destroying buildables, IEDs and C4 Assault rifles, C4, the Molotov Assault
Medic Healing, revives, SMG kills and assists Medical gear, SMGs Medic
Recon Using recon gear and its rifles Range gear, sniper and marksman rifles, the bow, claymores, the ghillie suit Recon
Support Building, hammers and wrenches Hammers, drills, LMGs, launchers, mines Support
Driver Deliveries, drop-offs, the spawn APC, vehicle kills, artillery, ground vehicle repairs Trucks, armed vehicles, tanks, the SPH-2 Driver
Pilot Passengers who jump out (more if they land alive), helicopter repairs Armored crates, helicopters up to the Havoc Pilot

Sources: Eurogamer, Sep 29, 2026; Bulkhead's Season 2 patch notes, Oct 14, 2026; GameSpot, Sep 14, 2026; GamesRadar+ on Driver XP, Sep 17, 2026; GamesRadar+ on helicopters, Sep 16, 2026; Dexerto, read Oct 26, 2026; Game Rant, Sep 15, 2026.

How XP is earned

XP follows the item. Season 2 rerouted several sources: destroying buildables now gives Assault XP instead of Support, artillery gives Driver XP, IEDs and C4 give Assault XP, and repair XP goes to Driver or Pilot by the vehicle repaired. GameSpot notes that everyone in a vehicle gets Driver XP for kills by its driver or gunner. Logistics pay XP alongside cash: in Season 2 a supply pallet gives 400 XP (500 from a ground vehicle) and a large crate 400, with streak bonuses for runs in a row, and capturing a drill tower gives 300. GamesRadar+ found Driver XP "very slow" in Season 1, best earned by pallet runs, drop-offs and driving the spawn APC. The cash side of each action is on Economy and Cash.

Season 2 XP curve

Each season has "a different XP curve with different item orders", Bulkhead's Season 1 changelog said. Season 2's role tracks need these totals, and Bulkhead says reaching level 20 "now takes less than half the playtime it did in Season 1". In the clip, from Bulkhead's Oct 24 podcast, its developers say they sped Season 2 up for the median player.

Role level Total XP needed (Season 2)
10 25,000
15 54,750
20 111,500
25 206,600
30 318,200
35 525,000
40 712,500
45 920,850
50 1,150,000

Sources: Bulkhead's Season 2 patch notes, Oct 14, 2026.

Level 1 of a role needs 200 XP per Dexerto's Wardogs database. Season 1's curve is harder to state: Bulkhead's Sep 9 changelog and its Season 2 notes give different Season 1 totals for the same levels, so Vi.ki gives no Season 1 table. For scale, PC Gamer's 50-minute Medic match on the winning team earned 9,995 Medic XP with 15 revives.

Max level

Bulkhead has not published a level cap as of Oct 26, 2026. Its Season 2 table stops at level 50, Dexerto lists 100 levels for each combat role, and Dexerto's Wardog track lists unlocks as high as level 140 (.308 Win armor-piercing ammo). In Season 2 the top weapons and vehicles of every role unlock at level 35 or below (the FAL, Super-45, AMR 50, MGL-40, L2A6 and Havoc), though Dexerto counts 40 Assault unlocks through level 50, so smaller items continue past it.

Unlocks cost cash

Levels and cash work together. The unlock prices are much higher than the vendor prices, they are paid once per season, and the most powerful items cost hundreds of thousands. These are the biggest unlocks on each role in Season 2, per Dexerto's Wardogs database, with Bulkhead's notes where they give the figure.

Track Unlock Level Unlock price
Assault T-21 / Galil / M4 / FAL 3 / 10 / 28 / 35 $10,000 / $35,000 / $150,000 / $250,000
Assault Molotov Cocktail / TCX-SPR 13 / 20 $25,000 / $100,000
Medic Field Resuscitator / MP5 / Medical Bag 2 / 4 / 14 $10,000 / $25,000 / $50,000
Medic Defibrillator / Super-45 22 / 35 $110,000 / $200,000
Recon SKS / SVD / SV98 5 / 12 / 18 $25,000 / $50,000 / $100,000
Recon Ghillie suit and headwear / AMR 50 26 / 35 $80,000 and $60,000 / $200,000
Support RPG-7 / Large Hammer / PKM 6 / 8 / 15 $30,000 / $75,000 / $100,000
Support M249 SAW / Evo-3 Ultra / MGL-40 20 / 30 / 35 $150,000 / $200,000 / $250,000
Driver Ural / Humvee / T-72B3 3 / 14 / 20 $35,000 / $75,000 / $250,000
Driver Flakpanzer Gepard / SPH-2 / L2A6 25 / 31 / 35 $300,000 / $350,000 / $500,000
Pilot Little Bird AH-6M [Miniguns] / Z20 Lakota 8 / 10 $125,000 / $35,000
Pilot Little Bird AH-6R [Rockets] / Havoc 20 / 35 $250,000 / $650,000

Sources: Dexerto's Wardogs database, Assault, Medic, Recon, Support, Driver, Pilot, read Oct 26, 2026; Bulkhead's Season 2 patch notes, Oct 14, 2026.

Some items need no unlock: in Season 2 the AK74 is unlocked by default for Assault and the PP-19 Bizon for Medic, each faction's starter rifle is free, and everyone starts with the MH-6 helicopter (GamesRadar+). Every role's full list is on its own page: Assault, Medic, Recon, Support, Driver and Pilot.

Wardog track unlocks

The Wardog track holds the gear every role wears. Dexerto counts 63 Wardog unlocks; these are the main ones in Season 2.

Level Unlock Unlock price
1 Judge $5,000
3 Level 1 Armor / Level 1 Helmet $10,000 / $7,500
4 Kobra Reflex $7,500
5 Mechanical Supply Pallet $10,000
9 Ammo Supply Pallet $25,000
12 Field Backpack $20,000
14 Medium Tac Vest $10,000
16 Fuel Supply Pallet $50,000
18 GGX 17 $15,000
20 Operator Backpack $25,000
21 Compact P-1 Red Dot $12,500
26 Tricon 1.5x Compact Prism Scope
29 Music tape "Blue (Da Ba Dee) - Eiffel 65" (Lonestar only) $25,000
30 Level 2 Armor / Level 2 Helmet $50,000 / $37,500
31 Spitfire 3X
32 Assault Backpack $50,000
34 Sport Parachute $25,000
35 Gold Market $150,000
40 M1911 $25,000
46 High Capacity Battery $50,000
50 Large Tac Vest $25,000
55 Ruck Backpack $100,000
60 7.62mm armor-piercing ammo (first AP unlock) $50,000
65 Deagle $75,000
70 Level 3 Armor / Level 3 Helmet $100,000 / $75,000
73 Gunner Backpack + Sling $125,000
85 GGX 18 $125,000
100 Level 4 Armor / Level 4 Helmet $200,000 / $150,000
140 .308 Win armor-piercing ammo $75,000

Sources: Dexerto's Wardogs database: Wardog, read Oct 26, 2026; Bulkhead's Season 2 patch notes (supply pallets, sights, music tape, Gold Market, Deagle and Level 3 levels), Oct 14, 2026. Hollow-point ammo unlocks cost $5,000 each, per Dexerto. The supply pallets were unlocked by default in Season 1.

What Season 2 moved

Season 2 reordered the trees. The Defibrillator moved from Medic 11 to 22 and its unlock rose from $50,000 to $110,000, while the Medical Bag came down from 24 to 14. The M4 went from Assault 20 to 28 and $150,000, C4 and the new Molotov moved into Assault, the Little Bird AH-6M [Miniguns] went from Pilot 4 to 8 because it "was too strong for how early it unlocked", the Havoc's unlock rose to $650,000, the SPH-2 moved from Wardog 90 to Driver 31 for $350,000, and Level 3 armor moved from Wardog 60 to 70. Season 2's day-one Driver exploit let some players unlock tanks at once before Bulkhead fixed it; the temporary fix slowed vehicle progression to Season 1 rates, Rock Paper Shotgun reported.

Wipes and what XP is kept for

Every track resets at a season wipe: Season 2 put everyone back to level 1 on Oct 15, 2026, and Dexerto says a wipe resets cash, levels and role XP. Bulkhead told Insider Gaming that XP earned in Early Access is being banked and will be applied retroactively to future long-term systems such as player skills. Those skills are planned, not in the game: Brammer described Tarkov-style skills that improve with repetition, such as tactical sprint duration, and a future "intel" resource for gun parts (PC Gamer). See Seasons and Wipes and Early Access and Roadmap.

The endgame critique and Bulkhead's response

The grind was the first big complaint. In Season 1, PC Gamer's Morgan Park found ranking up slowed from every round or two to about one rank a night around Medic 18, with 177,619 XP at level 17 against 337,000 for the Medical Bag at level 24, about 13 more hours. The other complaint was the top of the tree: once players reached Level 4 armor and the best vehicles, the endgame was lopsided. Bulkhead CEO Joe Brammer agreed on Sep 29, 2026: "I think the endgame is a bit sh*t," he told PC Gamer, adding that players are "playing 25% of the game" and that Season 1 was kept "short deliberately" because of it.

Season 2 answered the grind by speeding progression up, and that went wrong the other way. On Oct 17, 2026 Bulkhead said on X that it "sped up progression deliberately ... but it was the wrong call", and PCGamesN reported that some players reached tier-four armor and MBTs within days, "so the wipe never really landed"; Bulkhead ruled out a quick reset and said it would bring Season 3 forward "significantly." On Oct 25 Brammer said, as PCGamesN reported, that Bulkhead is moving away from Season 1's "heavy vertical progression," where "all of the 'best stuff' was at the end of the tree," and that Season 3, targeted for Nov 12, 2026 per his reply on Steam, brings a fresh economy reset and limited servers without the power weapons and vehicles. Both are plans as of Oct 26, 2026, not yet in a Bulkhead news post. In the clip, from Bulkhead's Oct 24 podcast, its developers describe Season 1's tree the same way and Season 2 giving some power earlier.

Frequently asked questions

How does progression work in Wardogs? Wardogs has seven tracks: the Wardog career track plus Assault, Medic, Recon, Support, Driver and Pilot. Using a role's gear earns that role XP, a level makes items available, and you pay a one-time cash price to unlock each one.

What is the max level in Wardogs? Bulkhead has not published a level cap as of Oct 26, 2026. Its Season 2 XP table stops at level 50, Dexerto lists 100 levels per role, and the top weapons and vehicles of each role unlock by level 35.

How much XP do you need for level 20 in Wardogs? In Season 2, a role needs 111,500 total XP for level 20, and Bulkhead says that takes less than half the Season 1 playtime. Level 50 needs 1,150,000.

Do unlocks cost money in Wardogs? Yes. After reaching the level you pay a one-time cash unlock, from $5,000 for the Judge up to $650,000 for the Havoc in Season 2, and then the vendor price each time you buy the item.

Does progression reset in Wardogs? Yes: levels, role XP and cash reset at the end of every season, and Season 2 started everyone at level 1 on Oct 15, 2026. Bulkhead says Early Access XP is being banked for future long-term systems such as player skills.

How do you level Driver fast in Wardogs? Supply pallet and crate runs, dropping teammates at the zone and driving the spawn APC earn the most Driver XP, per GamesRadar+, and Season 2 adds streak bonuses for deliveries in a row. Artillery and vehicle repairs also give Driver XP since Season 2.

When does the Gold Market unlock in Wardogs? At Wardog level 35, for $150,000 in Season 2. It sells cosmetics for Gold Bars.

Sources

Moments

WARDOGS | Game Mode Explained

BULKHEAD

  1. Wardogs progression runs on seven tracks: the Wardog career track and six roles, Assault, Medic, Recon, Support…

WARDOGS | Answering Your Questions

BULKHEAD

  1. XP follows the item. Season 2 rerouted several sources: destroying buildables now gives Assault XP instead of Support…

THE HOTZONE | Ep 1 | "The Wipe"

BULKHEAD

  1. Each season has "a different XP curve with different item orders", Bulkhead's Season 1 changelog said. Season 2's role…
  2. Season 2 answered the grind by speeding progression up, and that went wrong the other way. On Oct 17, 2026 Bulkhead…

WARDOGS | Road to Season 02

BULKHEAD

  1. Season 2 reordered the trees. The Defibrillator moved from Medic 11 to 22 and its unlock rose from $50,000 to…
  2. Every track resets at a season wipe: Season 2 put everyone back to level 1 on Oct 15, 2026, and Dexerto says a wipe…
  3. The grind was the first big complaint. In Season 1, PC Gamer's Morgan Park found ranking up slowed from every round or…

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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