Wardogs 1.0 and console release: Dec 2028Not announced: our best guess from Bulkhead's plan to bring Wardogs to PlayStation 5 and Xbox, with 1.0, in 2028.
Best guessBulkhead's launch trailer says Wardogs is "COMING TO CONSOLES IN 2028", and CEO Joe Brammer calls the goal "the 1.0 launch on console", but no date is announced, so we count to the end of 2028, the last day the announced year allows. Bulkhead on Steam

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Hot Zone and Towers

The Hot Zone is a smaller, moving circle inside Wardogs' Control Zone where each player counts double toward the score and earns double cash. Teams pull it to themselves by capturing towers and entering a four-digit code, or with a fueled Drill Rig at a FOB.

The Hot Zone is the yellow circle inside Wardogs' Control Zone where every player counts double: it is "a shifting sub-zone within the larger Control Zone", and players in it count twice toward their team's player count and earn double cash, per Bulkhead's FAQ. Whoever stands in it scores faster and gets paid more, so the fight in a match is really over where the Hot Zone is. Teams move it to ground they hold in two ways: by capturing towers and entering their code, or by fueling a Drill Rig at a FOB. Scoring itself is on Control Zone and Scoring.

Quick facts

Hot Zone effect Players inside count double and earn double cash
On the map A small yellow circle inside the Control Zone
Towers Several per match, marked with square icons
Capture Hack the terminal in the tower's control room
Code One digit per tower, four digits, new every match
Tower capture reward $1,500 and 300 XP (Season 2, Oct 15, 2026)
Drill Rig uptime Up to 300 seconds (Season 2)
Hot Zone Magnet 2,750 build supplies; pays $2,750 when destroyed (Season 2)

Sources: Bulkhead's FAQ, Bulkhead's Season 2 notes, GameSpot, PC Gamer, PCGamesN.

What the Hot Zone does

The Hot Zone doubles two things at once. For the score, each player inside counts as two, so a team holding it can outnumber a bigger team spread across the rest of the Control Zone (GameSpot). For money, the official site tells players to "chase the 'Hot Zone' to earn double the cash"; PC Gamer measured that as "hundreds of dollars by the minute" in the beta, plus extra for kills and assists there. Other rewards scale with it too: Shacknews notes that using an Adrenaline Pen on teammates pays more in the zone and more again in the Hot Zone, and Dexerto lists the enemy spawn vehicle's destroy reward as +150% in the Hot Zone.

On the map the Hot Zone is the yellow circle (PC Gamer), "the far smaller, roaming circle" inside the big green Control Zone in Eurogamer's review. It moves on its own unless a team pulls it. The clip is Bulkhead's pre-alpha footage of a squad in a helicopter heading for the Hot Zone, the yellow circle on its map.

Towers and how to capture one

Each match has several tower locations, marked on the map with a square icon that is white while unclaimed and turns a team's color once captured, per GameSpot. Towers are big structures that work as a focal point for FOBs and a sniper vantage point, and every match starts with "several unclaimed towers" in the zone, per PCGamesN. They are among the few structures that cannot be destroyed (GameSpot), and Bulkhead's Season 2 notes call them "drill towers".

To capture one, climb to the control room on the tower's mid-level and use the PC terminal, which PCGamesN places to the left of a keypad; GameSpot describes the same hack from the upper floor. Every tower has a cooldown at the start of the match and again each time it changes hands, so a captured tower cannot be flipped straight back. Since Season 2 (Oct 15, 2026), capturing a hostile drill tower pays $1,500 and 300 XP, up from $750 and 250 XP. The clip is Bulkhead's pre-alpha footage of a player hacking Tower 02's terminal and starting on the code.

A soldier with a huge pack and a machine gun crosses a shallow river, another stands on the rocks ahead and a third runs up the bank; a steel lattice tower, a multistory concrete tower and a helicopter rise beyond.
Soldiers with red armbands wade across a rocky river toward a hill with a lattice tower and a tall concrete structure in an official Steam store screenshot of Wardogs Bulkhead and Team17

Pulling the Hot Zone with the tower code

Each captured tower gives your team one digit of a four-digit code that is randomized every match (GameSpot). Entering the whole code at a tower your team controls pulls the Hot Zone to that tower. PCGamesN says the code goes into the keypad to the right of the main terminal, which switches on the tower's Hot Zone magnet, and points out that with three of the four digits you can guess the last one. Bulkhead's Season 2 notes put a capturable tower's pull at up to 300 seconds, the figure the Drill Rig was cut to match.

The Drill Rig and the Hot Zone Magnet

A team without the towers can build its own pull. The Drill Rig, once active, "pulls the Hotzone to its location, matching the behavior of an active drill tower," and needs Fuel supplies in a FOB to run, per Dexerto's entry. GameSpot explains the payoff: with the Hot Zone on your FOB, everyone nearby earns more XP and cash. Shacknews notes anyone can do it with a drill. Building and fueling FOBs is on Building and Fortifications. In the clip a player in Bulkhead's video describes the fight once the Hot Zone is called to a base: breaching, tanks and infantry in and around it.

Season 2 (Oct 15, 2026) cut the Drill Rig back because "multi drill rig builds" had become a dominant strategy. Bulkhead's Season 2 notes made these changes:

Drill Rig value Season 1 Season 2
Minimum fuel to activate 1,500 2,000
Duration per fuel 0.05 0.03
Maximum uptime 375 s 300 s
Maximum fuel 7,500 10,000
Cooldown after spawning Shorter Much longer

Source: Bulkhead's Season 2 notes, Oct 14, 2026.

The longer cooldown means a destroyed rig cannot simply be replaced at once. The same notes list a buildable called the Hot Zone Magnet, whose build cost rose from 2,250 to 2,750 supplies and whose destroy reward fell from $4,500 to $2,750 in Season 2. Bulkhead's notes do not say whether the Hot Zone Magnet is the structure that holds a Drill Rig, so this page treats them as two listed items. In the clip Bulkhead's developers say they chose to price Hot Zone Magnets up and make them need more fuel rather than limit them to one per FOB.

Tactics guides recommend

Frequently asked questions

What is the Hot Zone in Wardogs? The Hot Zone is a small, moving circle inside the Wardogs Control Zone, yellow on the map. Players in it count double toward their team's score and earn double cash, per Bulkhead.

How do you capture a tower in Wardogs? Climb to the tower's control room and hack the PC terminal next to the keypad. Each tower has a cooldown at match start and after it changes hands, and in Season 2 a capture pays $1,500 and 300 XP.

How does the tower code work in Wardogs? Each tower your team captures gives one digit of a four-digit code that changes every match. Entering the full code on a tower's keypad pulls the Hot Zone to that tower; with three digits you can guess the fourth, PCGamesN notes.

What does the Drill Rig do in Wardogs? A fueled Drill Rig pulls the Wardogs Hot Zone to its location, the same as an active drill tower. Season 2 cut its maximum uptime from 375 to 300 seconds and raised its minimum fuel from 1,500 to 2,000.

Can towers be destroyed in Wardogs? No. GameSpot lists towers among the few indestructible structures in Wardogs, along with churches.

Do towers give points in Wardogs? Not directly. Only players in the Control Zone score in Wardogs; towers matter because they pull the Hot Zone, where each player counts double.

Sources

Moments

WARDOGS | Game Mode Explained

BULKHEAD

  1. The Hot Zone is the yellow circle inside Wardogs' Control Zone where every player counts double: it is "a shifting…

WARDOGS | Tactical Depth & Teamplay

BULKHEAD

  1. The Hot Zone doubles two things at once. For the score, each player inside counts as two, so a team holding it can…
  2. Each captured tower gives your team one digit of a four-digit code that is randomized every match (GameSpot). Entering…
  3. A team without the towers can build its own pull. The Drill Rig, once active, "pulls the Hotzone to its location…

WARDOGS | Pre-Alpha Gameplay

BULKHEAD

  1. On the map the Hot Zone is the yellow circle (PC Gamer), "the far smaller, roaming circle" inside the big green…
  2. To capture one, climb to the control room on the tower's mid-level and use the PC terminal, which PCGamesN places to…

WARDOGS | Road to Season 02

BULKHEAD

  1. Season 2 (Oct 15, 2026) cut the Drill Rig back because "multi drill rig builds" had become a dominant strategy…

THE HOTZONE | Ep 1 | "The Wipe"

BULKHEAD

  1. The longer cooldown means a destroyed rig cannot simply be replaced at once. The same notes list a buildable called…

Photos

A soldier with a huge pack and a machine gun crosses a shallow river, another stands on the rocks ahead and a third runs up the bank; a steel lattice tower, a multistory concrete tower and a helicopter rise beyond.

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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