Wardogs 1.0 and console release: Dec 2028Not announced: our best guess from Bulkhead's plan to bring Wardogs to PlayStation 5 and Xbox, with 1.0, in 2028.
Best guessBulkhead's launch trailer says Wardogs is "COMING TO CONSOLES IN 2028", and CEO Joe Brammer calls the goal "the 1.0 launch on console", but no date is announced, so we count to the end of 2028, the last day the announced year allows. Bulkhead on Steam

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Control Zone and Scoring

Wardogs has one mode, Control Zone: three teams fight over a randomized 2x2 km zone, the team with the most players inside it scores a point about every 30 seconds, and the first team to 100 points wins. Players in the smaller Hot Zone count double.

Wardogs is won by holding the Control Zone: the team with the most players inside a randomized 2x2 km zone scores, and the first team to 100 points wins, as Bulkhead's Steam store page puts it. It is the only mode in Early Access, which Eurogamer's review calls "essentially King of The Hill on a massive scale", and it grew out of the Arma 3 King of the Hill mod, whose creators Bulkhead says it spent years working with. Up to 100 players split into three teams (Lonestar, Valkyra and Manticore), and everything else in the game, from the economy to building, feeds bodies into that circle.

Quick facts

Modes One: Control Zone (Early Access, Oct 26, 2026)
Players Up to 100 in three teams
Zone 2x2 km, randomized, inside a 256 km² map
Who scores The team with the most players in the zone
Point rate About one point every 30 seconds (GameSpot)
To win First team to 100 points
Hot Zone Players inside count double and earn double cash
Match length No time limit published; 40 to 60+ minutes reported

Sources: Steam store page, Bulkhead's Feb 18, 2026 FAQ, GameSpot, PC Gamer, Kotaku.

How the zone is chosen

Every map in Wardogs is 256 km² with a 2x2 km Control Zone inside it, per Bulkhead's official site, and the zone's position is randomized each match, which is why Bulkhead's February FAQ says no two matches play the same. Bulkhead has not published the rules that pick it. Early Access launched with three maps, each with three variations, per Team17; the Maps page has what is known about them. Eurogamer found the zone tends to center on urban areas, so fights inside it are often close quarters, while the rest of the map is used mainly for transport.

Each team's base sits outside the zone: about 3 km away, per PCGamesN's closed-test impressions, a drive PC Gamer timed at 4 to 5 minutes. Getting there quickly is its own job, covered on Spawning and Redeploying.

How scoring works

Only bodies in the zone score. GameSpot's guide to winning says that about every 30 seconds the team with the most players in the Control Zone earns one point, and that holding towers or FOBs adds nothing to the score by itself. A team that outnumbers the others in the circle keeps scoring; a team with more players on the map but fewer in the zone does not. PCGamesN describes the same rule as holding the circle for a set period to earn a point.

The Hot Zone changes the count. It is "a shifting sub-zone within the larger Control Zone", and each player standing in it counts double toward the team's player count, per Bulkhead's FAQ. Ten players in the Hot Zone therefore count as twenty. Teams can pull the Hot Zone toward a tower or a FOB they hold, which is the subject of Hot Zone and Towers.

Holding the zone also pays. Eurogamer describes a steady drip of cash for idling in the Control Zone, doubled in the Hot Zone, and the Steam store lists controlling the objective among the teamplay actions that reward cash. In the clip a player in Bulkhead's video says you count as more people in the Hot Zone and earn more cash there.

The 100-point win and how long a match lasts

A match ends when one team reaches 100 points. Bulkhead publishes no time limit and no typical length, so match length depends on how evenly the three teams fight. Reported examples: PC Gamer's beta pilot had flown for "over 40 minutes" of one match, PC Gamer later logged a 50-minute match on the winning team, and Kotaku says matches "can last an hour or more". The Steam achievement CZ Survivor asks for 60 minutes in the Control Zone without dying, which only fits matches that long. In the clip a Bulkhead developer says that after Season 2 launched "the top 5% of matches", the ones where one team dominates, went from about 46 to 41 minutes.

Because three teams fight at once, the losing two can gang up on the leader, and a team far behind gets help. Since Season 2 (Oct 15, 2026), any team at least 40 points behind second place gets 20% off at the vendor, per Bulkhead's Season 2 notes.

First-person view inside a run-down room with patterned wallpaper, a cabinet and a lit doorway; the bottom left shows blue 021 (27 players), red 034 (41) and green 067 (36) with Control: Valkyra, and the top right $550 and $106,550.
A player holds a scoped rifle in a dim apartment while the team scores read 21, 34 and 67 and the red team holds the zone in an official Steam store screenshot of Wardogs Bulkhead and Team17

End-of-match payouts

Winning pays a bonus on top of what each player earned during the match. Bulkhead has not published the amount; Eurogamer calls it "a substantial end game cash bonus" of about $20,000 in Season 1, and adds that a player can "comfortably make double" that by building at the back. For scale, PC Gamer's 50-minute Medic match on the winning team ended with $62,215 earned and 9,995 Medic XP (Season 1).

The bonus has been tuned twice. For one week from Patch 0.11 (Sep 14, 2026), community servers paid an extra 5% End of Match cash bonus. Season 2 launched with a Lonestar cash and XP win bonus of 5% cash and 2.5% XP, per PCGamesN, removed after about a day; the Factions page tells that story. How the money adds up across a season is on Economy and Cash.

Switching teams mid-match

Team switching was abused in Season 1: Kotaku reported players jumping to the winning side mid-match. Season 2 added rules that apply once any team is more than 10 points ahead: no switching again for 15 minutes after joining a team, a hidden map until you first reach the Control Zone, and no spawn vehicle until then, per the Season 2 notes, which still let friends join each other's team. The clip is Bulkhead's Oct 9 press conference describing these rules before Season 2 launched.

What the HUD shows

The in-match HUD shows each team's score and which team holds the zone, as the official screenshot above does (scores 21, 34 and 67 with red in control). On the map, Eurogamer's screenshot shows the Control Zone as a big green circle, and the Hot Zone is the smaller yellow circle, per PC Gamer. Towers show as square icons, white until a team captures them, per GameSpot. Your bank balance sits top right with this life's profit or loss beside it, green or red, per TheGamer, and since Season 2 a wager tracker sits above the minimap.

How to win

Press advice comes down to filling the circle. GameSpot says to wait for a revive rather than respawn when teammates are close, since a respawn means a long trip back. Eurogamer warns against the opposite habit: teams crowd their FOBs while "the Hot Zone wanders around almost completely uncontested." PC Gamer's beta report found players camping towers with scoped rifles instead of pushing the objective. Transport, revives and supply runs all exist to get and keep players inside: see Beginner's Guide, Healing and Revives and Money Making Guide. The clip is Bulkhead's pre-alpha footage of a squad leaving a fight to go for the zone because "we need the points."

Frequently asked questions

How do you win a match in Wardogs? A Wardogs match is won by the first of three teams to reach 100 points. Points go to the team with the most players inside the Control Zone, about one every 30 seconds per GameSpot.

What is the Control Zone in Wardogs? The Control Zone is a randomized 2x2 km area inside each 256 km² Wardogs map that all three teams fight over. Only players inside it count toward scoring.

Does the Hot Zone count for more points in Wardogs? Yes. Each player inside the Hot Zone counts as two toward the team's player count, and the Hot Zone also pays double cash, per Bulkhead's FAQ.

How long is a Wardogs match? Wardogs has no published time limit: a match ends when a team reaches 100 points. Press have reported matches of 40 to 50 minutes and over an hour.

Do towers and FOBs give points in Wardogs? No. GameSpot says only players in the zone score; towers matter because they can pull the Hot Zone, and FOBs because they hold teams near the fight.

How many game modes does Wardogs have? Wardogs has one mode in Early Access, the Control Zone mode inspired by Arma's King of the Hill. Bulkhead's store page lists "additional objective variations" as planned for the full version, not in the game as of Oct 26, 2026.

What do you get for winning in Wardogs? The winning team gets an end-of-match cash bonus. Bulkhead has not published the amount; Eurogamer put it at about $20,000 in Season 1.

Sources

Moments

WARDOGS | Game Mode Explained

BULKHEAD

  1. Wardogs is won by holding the Control Zone: the team with the most players inside a randomized 2x2 km zone scores, and…
  2. The Hot Zone changes the count. It is "a shifting sub-zone within the larger Control Zone", and each player standing…

WARDOGS | Tactical Depth & Teamplay

BULKHEAD

  1. Holding the zone also pays. Eurogamer describes a steady drip of cash for idling in the Control Zone, doubled in the…

THE HOTZONE | Ep 1 | "The Wipe"

BULKHEAD

  1. A match ends when one team reaches 100 points. Bulkhead publishes no time limit and no typical length, so match length…

WARDOGS | Press Conference 01 | Road to Season 02

BULKHEAD

  1. Team switching was abused in Season 1: Kotaku reported players jumping to the winning side mid-match. Season 2 added…

WARDOGS | Pre-Alpha Gameplay

BULKHEAD

  1. Press advice comes down to filling the circle. GameSpot says to wait for a revive rather than respawn when teammates…

Photos

First-person view inside a run-down room with patterned wallpaper, a cabinet and a lit doorway; the bottom left shows blue 021 (27 players), red 034 (41) and green 067 (36) with Control: Valkyra, and the top right $550 and $106,550.

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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