Wardogs 1.0 and console release: Dec 2028Not announced: our best guess from Bulkhead's plan to bring Wardogs to PlayStation 5 and Xbox, with 1.0, in 2028.
Best guessBulkhead's launch trailer says Wardogs is "COMING TO CONSOLES IN 2028", and CEO Joe Brammer calls the goal "the 1.0 launch on console", but no date is announced, so we count to the end of 2028, the last day the announced year allows. Bulkhead on Steam

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Maps

Wardogs launched in Early Access with three maps, each with three variations, and every map is 256 km² with a randomized 2x2 km Control Zone. Bulkhead names only Bakurani; Game Rant names Zestafona; no new map has been added as of Oct 26, 2026.

Wardogs has three maps in Early Access, "each with three variations," per Team17's launch announcement, and each map is 256 km² with a randomized 2x2 km Control Zone inside it, per Bulkhead's FAQ. Bulkhead names only one of them in its posts, Bakurani; Game Rant names a second, Zestafona; no official post or reputable outlet has named the third as of Oct 26, 2026. Season 2 (Oct 15, 2026) added rain but no new map. Because the Control Zone moves from match to match, the map matters less than where the zone lands: see Control Zone and Scoring and Hot Zone and Towers.

Quick facts

Maps in Early Access Three, each with three variations
Map size 256 km² each
Control Zone 2x2 km, randomized each match
Named by Bulkhead Bakurani
Named by press Zestafona (Game Rant)
Spawn to zone About 3 km
Weather Rain since Season 2, Oct 15, 2026
New maps Planned, no date

Sources: Team17, Sep 10, 2026, Bulkhead's FAQ, Feb 18, 2026, Bulkhead's Season 2 notes, Oct 14, 2026, Game Rant, Sep 18, 2026, PC Gamer, Sep 10, 2026, Steam store page.

Map size and the Control Zone

Every Wardogs map is 256 km², and the fight happens in a much smaller 2x2 km Control Zone placed at random inside it, as Bulkhead's FAQ and the official site both say. The Steam store page describes "randomized 2x2km 'Control Zones' within larger maps" and says the zone's location and players' tactics mean "no match ever plays out the same." The team with the most players in the zone scores, and the first to 100 points wins. Most of the map is crossed rather than fought over: Eurogamer notes that the action stays in the Control Zone and the rest of the map is used mainly by transport, and that the zone tends to sit on urban areas, so many fights are close quarters.

The three maps

Bakurani is the only map Bulkhead names. Its Season 2 notes moved all three team spawns on Bakurani and rebuilt each with "purpose-built routes to the zone," part of the work on the blue team's lower win rate (Factions). Bulkhead CEO Joe Brammer later said the Bakurani spawn changes had evened things out in testing and that Bulkhead should have relied on them rather than the Lonestar bonus it removed after a day, as PCGamesN reported on Oct 16, 2026. Before that change, Game Rant (Sep 18, 2026) found that Lonestar could open on Bakurani with more progress toward towers 1 and 5, two towers close together, than either other team, and PCGamesN wrote that green's two-tower defense often won there in Season 1. Bakurani also has a church on a hilltop whose side doors give good views; Game Rant calls it a good sniping spot (Sniper Guide).

Zestafona is named by Game Rant, which saw "a noticeable Manticore advantage" in its layout but an even split between red and blue in practice. Bulkhead's own posts do not name it.

The third map has no name in any official post or reputable press article found as of Oct 26, 2026. Names and descriptions on fan map sites are not confirmed, so Vi.ki does not repeat them.

What the "three variations" of each map are (different zone positions, times of day or weather) is not explained in any official source found. The only weather Bulkhead has announced is Season 2's rain.

Spawns and distances

Each team has a headquarters with vendors where its players spawn, and the main base sits about 3 km from the zone, as PCGamesN measured in the closed test. PC Gamer puts the drive at 4 to 5 minutes depending on the vehicle, and Kotaku estimated five to six minutes on foot. In Season 1, PC Gamer found that Lonestar usually started in the southernmost corner with Manticore and Valkyra in the west and east, and that the headquarters were not spaced evenly around the zone; Game Rant likewise says factions usually enter the zone from the west, south and east. Since Season 2 each spawn also has guns with targets, a football and a hidden radio to pass the time before a match. Getting from spawn to the fight is covered on Spawning and Redeploying. In the clip Bulkhead describes Bakurani's first layout as a T-shape that left blue at the bottom.

Landmarks

The maps hold towns and apartment blocks that, per the Steam store, you can destroy with rocket launchers or drive tanks through (Destruction). Inside each zone are several capturable towers, which PCGamesN describes as focal points for FOBs and sniper vantage points, marked on the map with a square icon that turns a team's color once captured, per GameSpot. GameSpot also notes that towers and churches are among the few structures that cannot be destroyed, and that churches often stand on high ground. How towers are captured is on Hot Zone and Towers.

A soldier with a huge pack and a machine gun crosses a shallow river, another stands on the rocks ahead and a third runs up the bank; a steel lattice tower, a multistory concrete tower and a helicopter rise beyond.
Soldiers with red armbands wade across a rocky river toward a hill with a lattice tower and a tall concrete structure in an official Steam store screenshot of Wardogs Bulkhead and Team17

Rain

Season 2 added a rain weather preset: surfaces, vehicles and soldiers get wet, rain sounds change under cover, and rain falls through destroyed roofs. In heavy rain, thunder is synchronized so every player hears the same strike from the same direction, loud enough to mask footsteps. Rain also shortens spotting range and weakens Molotov fire, per the same notes. Team17 called it heavy rain and thunderstorms "for the first time". See Season 2.

The weather does not change during a match. Asked in Bulkhead's Oct 9, 2026 press conference whether it is set at the start or can change, the team said there is one weather system, kept that way for performance, and that nobody is working on dynamic weather for now.

Map rotation and choosing a map

Bulkhead has not published a map rotation order or rotation rules as of Oct 26, 2026, and Insider Gaming's patch history through Season 2 lists none. Servers do change map between matches: Patch 0.11 mentions community server IDs that used to be "wiped on map change," and since Season 2 a player kicked for high ping cannot rejoin that server "until the next map transition," per the Season 2 notes. To pick a map, use the server browser, which PC Gamer says sorts official servers by players, ping, rulesets and maps (Servers and Matchmaking).

The setting and its Georgian references

Wardogs is set in war-torn Kolchia, in a fight over PV-1, "a rare resource fuelling decades of Eurasian conflict," in Bulkhead's words. The Steam store calls it "the derelict industrial mountains of Eastern Europe," and Bulkhead's level designers gathered references "firsthand in Georgia", per its Jul 16, 2026 devlog. Bulkhead has not said which real places, if any, a given map is modeled on. More on the factions fighting there is on Factions.

Inside a large factory hall with tall windows, pipes and gantries, a soldier crouches against a huge rusted casting ladle and fires a rifle, a muzzle flash at its end; sparks fly on the floor.
A soldier with a red armband fires from cover behind a rusted ladle in a steelworks hall in an official Steam store screenshot of Wardogs Bulkhead and Team17

More maps are planned

New maps are planned but have no date. The Steam store's Early Access section lists "more maps" among what the full version adds, and Bulkhead told Insider Gaming (Aug 28, 2026) that new maps are part of its 1.0 plans. Before launch, PCGamesN reported three maps at launch "with one more to come," and Bulkhead's own "10 reasons not to buy" video said that after launch it would focus on bug fixes, feedback "and a new map," as PC Gamer quoted it. Neither Season 2 nor any patch through Oct 26, 2026 added one, and the Season 3 plans reported so far do not name a map. See Early Access and Roadmap. In the clip, from Bulkhead's Oct 24, 2026 podcast, the team describes an unnamed new map it has played, half bowl and half flat, with a hospital.

Frequently asked questions

How many maps does Wardogs have? Wardogs has three maps in Early Access, each with three variations, per Team17. No map has been added since the Sep 10, 2026 launch as of Oct 26, 2026.

How big are Wardogs maps? Each Wardogs map is 256 km², per Bulkhead, with a randomized 2x2 km Control Zone where the fighting happens. The drive from a team's base to the zone is about 3 km.

What are the Wardogs map names? Bulkhead names only Bakurani, and Game Rant names Zestafona. The third Wardogs map has no name in any official or reputable source as of Oct 26, 2026.

Where is Bakurani in Wardogs? Bakurani is one of the three Wardogs maps and the only one Bulkhead names; Bulkhead moved and rebuilt all three team spawns on it in Season 2. Game Rant recommends its hilltop church for sniping.

Can you choose the map in Wardogs? Wardogs has no map vote, but the server browser sorts servers by map, so you can join a server playing the map you want. Bulkhead has not published a map rotation.

Are new maps coming to Wardogs? Yes, more maps are planned for the full version, per the Steam store and Bulkhead, but no new map has a date as of Oct 26, 2026.

Does Wardogs have weather? Wardogs has rain since Season 2 (Oct 15, 2026), with synchronized thunder that masks footsteps and shorter spotting range. No other weather has been announced by Bulkhead.

Sources

Moments

WARDOGS | 10 Reasons NOT to Buy

BULKHEAD

  1. Wardogs has three maps in Early Access, "each with three variations," per Team17's launch announcement, and each map…

WARDOGS | Press Conference 01 | Road to Season 02

BULKHEAD

  1. Bakurani is the only map Bulkhead names. Its Season 2 notes moved all three team spawns on Bakurani and rebuilt each…
  2. Each team has a headquarters with vendors where its players spawn, and the main base sits about 3 km from the zone, as…
  3. Season 2 added a rain weather preset: surfaces, vehicles and soldiers get wet, rain sounds change under cover, and…
  4. The weather does not change during a match. Asked in Bulkhead's Oct 9, 2026 press conference whether it is set at the…

WARDOGS | Level Design & Performance

BULKHEAD

  1. Wardogs is set in war-torn Kolchia, in a fight over PV-1, "a rare resource fuelling decades of Eurasian conflict," in…

THE HOTZONE | Ep 1 | "The Wipe"

BULKHEAD

  1. New maps are planned but have no date. The Steam store's Early Access section lists "more maps" among what the full…

Photos

Inside a large factory hall with tall windows, pipes and gantries, a soldier crouches against a huge rusted casting ladle and fires a rifle, a muzzle flash at its end; sparks fly on the floor.

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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