Patches and Updates
The latest Wardogs update is 0.2.0, Season 2, live since Oct 15, 2026, followed by a backend hotfix that removed the Lonestar bonus on Oct 16 and a 175 ms ping cap from Oct 21. Before it came the Sep 9 Season 1 changelog, Launch Stability Hotfix #1 (Sep 10), Patch 0.11 (Sep 14), Update 0.1.2 (Sep 30) and two hotfixes on Oct 2.
The latest Wardogs update is 0.2.0, Season 2, which went live on Oct 15, 2026 with four new weapons, four new vehicles, rain, the Gold Market, a progression wipe and wide balance and price changes. Since then Bulkhead has changed the game from the server side: it removed the Season 2 Lonestar bonus and patched a Driver XP exploit on Oct 15 to 16, and from Oct 21 it began capping server ping at 175 ms, which GameRiv and GameWatcher reported from Bulkhead's post on X. Bulkhead posts its notes on Steam's news page for Wardogs; maintenance usually starts at 08:00 UTC and takes about an hour. The next big update is Season 3, expected on Nov 12, 2026.
Quick facts
| Latest update | 0.2.0 (Season 2), Oct 15, 2026 |
| Latest change | 175 ms ping cap, from Oct 21, 2026 (Bulkhead on X) |
| Updates since launch | Patch 0.11, Update 0.1.2, Update 0.2.0 |
| Hotfixes since launch | Sep 10, Oct 2 (two), Oct 15 to 16 |
| Usual maintenance | 08:00 UTC, about one hour |
| Next | Season 3, expected Nov 12, 2026 (not in a Bulkhead news post as of Oct 26, 2026) |
Sources: Bulkhead's Steam news, read Oct 26, 2026; Security & Stability Hotfix, Oct 2, 2026; GameRiv, Oct 22, 2026; Shacknews, Oct 25, 2026.
Every patch and hotfix
| Date | Name | Main changes |
|---|---|---|
| Sep 9, 2026 | Pre-Load Live & Season 1 Changelog | Season 1 XP curve, price and unlock changes, report system, voice chat and performance fixes |
| Sep 10, 2026 | Launch Stability Hotfix #1 | Login queue, server join and kick fixes |
| Sep 14, 2026 | Patch 0.11 | Separate Official and Community browsers, cash exploit fixes, Asia capacity |
| Sep 18, 2026 | Steam Family Sharing turned off | Stopped banned players returning on shared accounts |
| Sep 30, 2026 | Update 0.1.2 | WD-L020 crash fix, new Deploy flow, exploit fixes |
| Oct 2, 2026 | Security & Stability Hotfix | Minor security and stability fixes |
| Oct 2, 2026 | IR Goggles & CIWS Balance Hotfix | IR Rangefinders pulled from the vendor; CIWS kills a Havoc in about 6 s |
| Oct 15, 2026 | Update 0.2.0, Season 2 | Wipe, new weapons, vehicles and buildables, rain, Gold Market, balance pass |
| Oct 15 to 16, 2026 | Season 2 backend hotfix | Lonestar bonus removed, Driver XP exploit patched |
| Oct 21, 2026 | 175 ms ping cap | Maximum server ping lowered to 175 ms |
Sources: each name links its Steam news post, or where there is none, Bulkhead's post on X or the press report (PCGamesN).
Pre-Load Live and the Season 1 changelog (Sep 9, 2026)
The day before launch, Bulkhead opened the 41.7 GB pre-load and posted the changes since the betas. The biggest was the XP curve: levels 10 to 20 were slowed and the curve flattened from 35, so the median player at 20 to 25 hours would reach about level 20 and "the top 5%, will need to grind" for the big-ticket items. Unlock costs moved (the Artillery Tank from $400,000 to $500,000, the Little Bird with miniguns from $25,000 to $50,000) and so did vendor prices (the Forward Operating Base from $2,500 to $7,500). The Artillery Tank moved from Career level 55 to 90 and the Heavy Tank to Driver level 35.
The same notes added a report tracking system that gives repeat and bad-faith reporters less weight, fixed voice chat cutting out after a failed join, and let DLSS Frame Generation be turned off without a restart (Bulkhead). They also closed an exploit that reached an unintended spot on a church roof. See Progression and Unlocks.
Launch Stability Hotfix #1 (Sep 10, 2026)
At 20:20 UTC on launch day, Bulkhead forced every logged-in player to restart, download a client update and rejoin the login queue, then let players back in controlled batches. It targeted failed server joins, unexpected kicks and long login queues. PCGamesN reported that at one point 45,590 players were in the game and 168,000 waiting, with only about 10 of the intended 100 players a second getting through; the fix gave each player a fresh login ticket at the front of the queue, and staff let players in by 10,000 at a time. More on Crashes and Errors. The clip is Bulkhead's Launch Day Recap explaining the expiring queue tickets and the hotfix.
Patch 0.11 (posted Sep 12, deployed Sep 14, 2026)
Servers went down for about an hour at 08:00 UTC on Monday, Sep 14 for Patch 0.11, a server browser update. It split the browser into Community and Official, improved Community filtering and text search, and gave community servers permanent IDs. Bulkhead admitted community servers "have been underserved" and gave them a 5% end-of-match cash bonus for a week. The patch also fixed "various cash exploits" and more GPU crashes and added server capacity in Asia; it changed no weapon or vehicle stats.
The same post set the economy abuse rules: exploiters get timed bans with cash and XP reset to 0, sharing exploit tutorials means a permanent ban, and so does staying on an XP farming server "for more than a few minutes", because "We track every server you enter" (Bulkhead). See Servers and Matchmaking and Anti-Cheat and Bans.
Steam Family Sharing turned off (Sep 18, 2026)
On Friday, Sep 18, Bulkhead turned off Steam Family Sharing, because "A number of accounts were exploiting Steam Family Sharing to bypass bans", PCGamesN reported. Brammer added on X that "The $40 price tag is the best anti-cheat."
Update 0.1.2 (Sep 30, 2026)
Update 0.1.2, a minor patch after about an hour of maintenance from 08:00 UTC, fixed the WD-L020 crash caused by Windows 11 update KB5124010. It made revive checks fully server-authoritative, capped vehicle fly-through rewards, scaled rewards for destroying buildables by how far they were built, and cut pay for pallets left in a FOB outside the zone. Exploiters and real-money traders had already had cash and progression reset, and Bulkhead wrote "That leniency is now over".
The update also brought the new Deploy flow: choose Official, Community, Infantry Mode or Low-Level servers, with advanced filters back on Official, the queue position shown, and gamepad support on the screen (Bulkhead). Grenades, smoke and C4 can no longer be thrown from enclosed vehicle seats, and a Havoc bug that raised damage from 20mm and 30mm cannons was fixed. Community admins got daily scheduled restarts and RCON controls.
Security and Stability Hotfix (Oct 2, 2026)
A hotfix at 08:00 UTC on Friday, Oct 2 fixed minor security and stability issues, with about an hour of downtime.
IR Goggles and CIWS Balance Hotfix (Oct 2, 2026)
Later the same day, a server-side hotfix with no download disabled IR Rangefinders in the vendor until Season 2, where they would need batteries, as Bulkhead agreed they were "too overpowered" (Bulkhead). It also made the Vanguard CIWS destroy a Havoc in about 6 seconds instead of 12, undoing an overcorrection. See Medical and Recon Equipment and Helicopters.
Season 2 preview (Oct 9, 2026)
Bulkhead's Season 02 Preview devlog, "Road to Season 2", introduced the experimental Wager Vendor, which lets players bet their own cash on objectives they pick. It was not a patch; the season itself had been teased with its date on Sep 22. The clip is Bulkhead's press conference of the same day going through the preview, the Wager Vendor included.
Update 0.2.0: Season 2 (Oct 15, 2026)
Bulkhead posted the Season 2 patch notes on Oct 14, and servers were down on Oct 15 from 08:00 to 09:30 UTC before Season 2 went live. The update wiped progression and added the TCX-SPR, PP-19 Bizon, Evo-3 Ultra and M14, the Wolf-110 (plain and with an M2 Browning), the T-72B3 tank, the Flakpanzer Gepard, the MG Nest, Large Shelter and Wooden Step, the Molotov, rain, and the Gold Market (Wardog level 35, $150,000).
It cut caliber damage (.308 Winchester by 25%, 7.62x54mmR by 20%, 7.62x39mm by 19%, .50 Cal by 16%), lowered Level 3 armor's damage reduction from 55% to 50% and Level 4's from 65% to 60%, rebuilt suppression, rebuilt Bakurani's three team spawns, roughly halved the XP for role level 20 (250,000 to 111,500), and changed dozens of prices: the Havoc from $18,000 to $28,000, the AK74 from $1,600 to $800 (Bulkhead). It also added the Faction Balance Experiment for Lonestar, team-switch limits, a team-kill Punish or Forgive vote and region-based ping limits. Everything is on Season 2.
Season 2 backend hotfix (Oct 15 to 16, 2026)
Within a day Bulkhead ended the Lonestar bonus, 5% cash and 2.5% XP, because grinders crowded onto the blue team; the Bakurani spawn changes stayed (PC Gamer). It also patched a Driver exploit (drive just outside HQ, drop pallets, return) that unlocked tanks on day one, slowed Driver progression, and gave fewer than 1,000 heavy abusers a 24-hour ban and a cash and XP wipe. Brammer's video on it is the one PCGamesN headlined "We f***ed up". See Factions and Driver. In the clip Bulkhead's designers put the players who used the exploit at fewer than 400.
Season 2 progression statement (Oct 17, 2026)
No patch, but a change of plan: Bulkhead posted on X that speeding up Season 2 progression "was the wrong call", ruled out a "knee-jerk reset this weekend" and said Season 3 would come "significantly" earlier (PCGamesN). See Seasons and Wipes.
The 175 ms ping cap (Oct 21, 2026)
On Oct 21 Bulkhead's X account said it had "begun the process of controlling regions" and would lower the maximum ping on a server to 175, to protect players "from an influx of regions that are more prone to cheating" (Wardogs on X). GameRiv noted the statement names no regions and gives no cheating figures, and that region locking is still being built (GameRiv). GameWatcher reported that some official servers had allowed up to 250 ms before, that Brammer called the measure not final, and that players in Asia and friends in different countries complained (GameWatcher). Oct 22 was the worst day yet for Steam reviews (Reception and Reviews).
Frequently asked questions
What is the latest Wardogs patch? The latest Wardogs update is 0.2.0, Season 2, live since Oct 15, 2026, followed by a backend hotfix on Oct 16 and a 175 ms ping cap from Oct 21.
Where are the Wardogs patch notes? Bulkhead posts Wardogs patch notes on the game's Steam news page; the Season 2 notes went up on Oct 14, 2026 as "WARDOGS | Season 02 Patch Notes".
When is the next Wardogs update? The next big Wardogs update is Season 3, expected on Nov 12, 2026 per Bulkhead CEO Joe Brammer; Bulkhead had not confirmed it in a news post as of Oct 26, 2026.
When is Wardogs maintenance? Wardogs maintenance has started at 08:00 UTC and lasted about an hour (Sep 14, Sep 30 and Oct 2, 2026); Season 2's ran from 08:00 to 09:30 UTC on Oct 15.
What did Wardogs Update 0.1.2 change? Wardogs Update 0.1.2 on Sep 30, 2026 fixed the WD-L020 crash, added the Deploy flow with Official, Community, Infantry Mode and Low-Level servers, and closed several cash and XP exploits.
Did Wardogs add a ping limit? Yes. Bulkhead began lowering the maximum Wardogs server ping to 175 ms on Oct 21, 2026, after Season 2 had added region-based ping limits on Official servers.
Sources
- WARDOGS news, Steam, read Oct 26, 2026
- Pre-Load Live & Season 1 Changelog, Bulkhead (Steam news), Sep 9, 2026
- Launch Stability Hotfix #1, Bulkhead (Steam news), Sep 10, 2026
- SCHEDULED MAINTENANCE & PATCH 0.11, Bulkhead (Steam news), Sep 12, 2026
- WARDOGS | Update 0.1.2 (Minor Patch), Bulkhead (Steam news), Sep 30, 2026
- WARDOGS | Security & Stability Hotfix, Bulkhead (Steam news), Oct 2, 2026
- IR Goggles & CIWS Balance Hotfix, Bulkhead (Steam news), Oct 2, 2026
- WARDOGS | Season 02 Teaser, Bulkhead (Steam news), Sep 22, 2026
- WARDOGS | Season 02 Preview, Bulkhead (Steam news), Oct 9, 2026
- WARDOGS | Season 02 Patch Notes, Bulkhead (Steam news), Oct 14, 2026
- WARDOGS | SEASON 02 IS NOW LIVE, Bulkhead (Steam news), Oct 15, 2026
- ANNOUNCEMENT, Wardogs on X, Oct 17, 2026
- Today we have begun the process of controlling regions, Wardogs on X, Oct 21, 2026
- Wardogs dev reflects on the FPS game's messy Steam takeover, PCGamesN, Sep 12, 2026
- Wardogs drops Steam Family Sharing as CEO claims its $40 price tag is "the best anti-cheat", PCGamesN, Sep 19, 2026
- "We f***ed up:" Bulkhead admits Wardogs Season 2 "got a few things wrong", PCGamesN, Oct 16, 2026
- Wardogs Season 3 could be brought "significantly" forward, PCGamesN, Oct 17, 2026
- 'We f**ked up': 1 day into Wardogs Season 2, PC Gamer, Oct 16, 2026
- Wardogs devs rush to fix XP exploit allowing players to quickly unlock tanks, Eurogamer, Oct 16, 2026
- WARDOGS Developers Introduce 175ms Ping Cap and Region Locking to Fight Cheating, GameRiv, Oct 22, 2026
- Wardogs Begins Region Locking to Combat Cheaters as Season 3 Could Arrive Early, GameWatcher, Oct 22, 2026
- When does Wardogs Season 3 start?, Shacknews, Oct 25, 2026
- THE HOTZONE | Ep 1 | "The Wipe", Bulkhead, Oct 24, 2026 (video)
- WARDOGS | Road to Season 02, Bulkhead, Oct 9, 2026 (video)
- WARDOGS | Launch Day Recap, Bulkhead, Sep 11, 2026 (video)
- WARDOGS | Press Conference 01 | Road to Season 02, Bulkhead, Oct 9, 2026 (video)
Moments
THE HOTZONE | Ep 1 | "The Wipe"
BULKHEAD
- The latest Wardogs update is 0.2.0, Season 2, which went live on Oct 15, 2026 with four new weapons, four new…
- It cut caliber damage (.308 Winchester by 25%, 7.62x54mmR by 20%, 7.62x39mm by 19%, .50 Cal by 16%), lowered Level 3…
- Within a day Bulkhead ended the Lonestar bonus, 5% cash and 2.5% XP, because grinders crowded onto the blue team; the…
- No patch, but a change of plan: Bulkhead posted on X that speeding up Season 2 progression "was the wrong call", ruled…
WARDOGS | Road to Season 02
BULKHEAD
WARDOGS | Launch Day Recap
BULKHEAD
WARDOGS | Press Conference 01 | Road to Season 02
BULKHEAD
See also
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Season 2Wardogs Season 2 is update 0.2.0, live since Oct 15, 2026. It wiped progression, added four weapons, four vehicles, three buildables, the Molotov, rain and the Gold Market, rebuilt Bakurani's spawns and roughly halved the XP needed for level 20. Bulkhead dropped its Lonestar bonus after one day and plans to end the season early with Season 3 on Nov 12, 2026. -
Season 3Wardogs Season 3 is expected on Thursday, Nov 12, 2026, with a fresh economy reset, going by Bulkhead CEO Joe Brammer's reply on Steam as PCGamesN and Shacknews reported it. As of Oct 26, 2026 no Bulkhead news post confirms the date, the start time or the patch notes.
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Progression and UnlocksWardogs has seven progression tracks: the Wardog career track and six roles (Assault, Medic, Recon, Support, Driver, Pilot). Using a role's gear earns that role XP; reaching a level makes an item available, and you then pay a one-time cash unlock (the Havoc costs $650,000 at Pilot 35 in Season 2). Every track resets at a season wipe; Season 2 (Oct 15, 2026) made level 20 take less than half the Season 1 playtime.
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Crashes and ErrorsMost Wardogs launch errors (the WD-L0 codes such as WD-L014) are fixed for some players by repairing the Elytra anti-cheat from the game's folder; WD-L020 was a Windows 11 update clash fixed in update 0.1.2 on Sep 30, 2026; errors 1147405308 and 1413677057 point to the servers. Official help is Team17 support at support.team17.com.
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Servers and MatchmakingWardogs has no matchmaking button: you pick a match from a server browser, through the Deploy screen's Official, Community, Infantry Mode and Low-Level choices. Official servers have kicked high-ping players since Season 2, with a 175 ms maximum since Oct 21, 2026, and limited servers are planned.
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Anti-Cheat and BansWardogs uses the kernel-level anti-cheat Elytra, per its Steam store page; the betas used Easy Anti-Cheat, and the switch is why Wardogs does not run on Linux or Steam Deck. Bulkhead bans cheaters and exploiters (cash and XP reset to 0, timed or permanent bans), turned off Steam Family Sharing on Sep 18, 2026 to stop ban evasion, and capped official servers at 175 ms ping on Oct 21.