Weapons
Wardogs has 38 weapons in Season 2 by Dexerto's count: 9 assault rifles, 5 submachine guns, 2 shotguns, 3 light machine guns, 4 marksman rifles, 5 sniper rifles, 5 pistols, 4 launchers and a compound bow. You buy them with in-game cash every life after unlocking them once on a role track, and Season 2 (Oct 15, 2026) added the TCX-SPR, PP-19 Bizon, Evo-3 Ultra and M14.
Wardogs has 38 weapons as of Season 2, by the count in Dexerto's Wardogs weapon database: 9 assault rifles, 5 submachine guns, 2 shotguns, 3 light machine guns, 4 marksman rifles, 5 sniper rifles, 5 pistols, 4 launchers and one bow. Every gun is bought with in-game cash at the vendor each life, after a one-time cash unlock on the role track that owns it, and Bulkhead's Season 2 patch notes (live Oct 15, 2026) added four of them: the TCX-SPR, PP-19 Bizon, Evo-3 Ultra and M14. This page lists them all with their price, caliber and unlock; each class has a page of its own with stats, and which ones to buy is on Best Weapons and Best Loadouts. The clip is Bulkhead's Season 2 press conference, where the team lists four new weapons and the Molotov.
Quick facts
| Weapons | 38 in Season 2 (Dexerto's count) |
| At launch | "37 weapons" in PCGamesN's Aug 15, 2026 count |
| Added in Season 2 | TCX-SPR, PP-19 Bizon, Evo-3 Ultra, M14 (and the Molotov) |
| Free from the start | Your faction's starter rifle, AK74, PP-19 Bizon, MP43 |
| Cheapest | Faction starter rifles ($0), GGX 17 ($200) |
| Most expensive | AMR 50 ($14,800 each life) |
| Biggest unlock | FAL and MGL-40, $250,000 each |
| Saved loadouts | Not in the game; planned |
Sources: Dexerto's weapon database, Bulkhead's Season 2 patch notes, PCGamesN, Aug 15, 2026, GamesRadar+.
Every weapon
Prices are what the vendor charges each life; the unlock is the one-time cash cost on a role track (Assault, Medic, Recon, Support) or the overall Wardog track. All values are Season 2's (Oct 15, 2026).
| Class | Weapon | Caliber | Price | Unlock |
|---|---|---|---|---|
| Assault rifle | A-91 | 5.56x45mm | $0 | Valkyra's starter rifle |
| Assault rifle | Bushmaster M17S | 5.56x45mm | $0 | Lonestar's starter rifle |
| Assault rifle | KH-2002 | 5.56x45mm | $0 | Manticore's starter rifle |
| Assault rifle | AK74 | 5.45x39mm | $800 | Unlocked by default |
| Assault rifle | T-21 | 5.56x45mm | $1,200 | Assault 3, $10,000 |
| Assault rifle | Galil | 5.56x45mm | $2,000 | Assault 10, $35,000 |
| Assault rifle | TCX-SPR | 7.62x39mm | $3,200 | Assault 20, $100,000 |
| Assault rifle | M4 | 5.56x45mm | $2,800 | Assault 28, $150,000 |
| Assault rifle | FAL | .308 Winchester | $6,000 | Assault 35, $250,000 |
| Submachine gun | PP-19 Bizon | 9x19mm | $1,000 | Unlocked by default |
| Submachine gun | MP5 | 9x19mm | $1,800 | Medic 4, $25,000 |
| Submachine gun | PP-19 Vityaz | 9x19mm | $1,200 | Medic 15, $50,000 |
| Submachine gun | AMP-9 | 9x19mm | $1,375 | Medic 20, $75,000 |
| Submachine gun | Super-45 | .45 ACP | $5,600 | Medic 35, $200,000 |
| Shotgun | MP43 | 12 gauge | $400 | None listed |
| Shotgun | M500 | 12 gauge | Not listed | Support 10, $50,000 |
| Light machine gun | PKM | 7.62x54mmR | $4,100 | Support 15, $100,000 |
| Light machine gun | M249 SAW | 5.56x45mm | $3,200 | Support 20, $150,000 |
| Light machine gun | Evo-3 Ultra | .308 Winchester | $7,250 | Support 30, $200,000 |
| Marksman rifle | SKS | 7.62x39mm | $2,400 | Recon 5, $25,000 |
| Marksman rifle | SVD | 7.62x54mmR | $4,800 | Recon 12, $50,000 |
| Marksman rifle | BMR-308 | .308 Winchester | $6,250 | Recon 20, $125,000 |
| Marksman rifle | M14 | .308 Winchester | $7,400 | Recon 25, $100,000 |
| Sniper rifle | Scout Rifle TD | 5.56x45mm | $1,200 | None listed |
| Sniper rifle | Mosin Nagant | 7.62x54mmR | $4,500 | Recon 10, $50,000 |
| Sniper rifle | SV98 | 7.62x54mmR | $5,200 | Recon 18, $100,000 |
| Sniper rifle | MK22 | .308 Winchester | $6,400 | Recon 30, $150,000 |
| Sniper rifle | AMR 50 | .50 BMG | $14,800 | Recon 35, $200,000 |
| Pistol | Judge | .45 Colt | $250 | Wardog 1, $5,000 |
| Pistol | GGX 17 | 9x19mm | $200 | Wardog 18, $15,000 |
| Pistol | M1911 | .45 ACP | $300 | Wardog 40, $25,000 |
| Pistol | Deagle | .50 AE | $750 | Wardog 65, $75,000 |
| Pistol | GGX 18 | 9x19mm | $1,000 | Wardog 85, $125,000 |
| Launcher | RPG-7 | 93mm rocket | $1,800 | Support 6, $30,000 |
| Launcher | 9K333 Verba | 72mm missile | $800 | Support 14, $50,000 |
| Launcher | MAAWS | 84mm | $2,400 | Support 18, $100,000 |
| Launcher | MGL-40 | 40mm grenade | $7,500 | Support 35, $250,000 |
| Bow | Compound Bow | Broadhead Arrow | $1,350 | Recon 16, $150,000 |
Sources: Bulkhead's Season 2 patch notes for every Season 2 price and unlock change; Dexerto's weapon pages and its Assault, Medic, Recon, Support and Wardog track pages for the rest. Where the two differ, Bulkhead's notes win.
The class pages carry each gun's fire rate, range, damage and patch history: Assault Rifles, Submachine Guns and Shotguns, Light Machine Guns and Pistols, Sniper and Marksman Rifles and Launchers and Explosives (which also covers grenades, mines and C4).
How buying and unlocking works
Every player starts with $10,000 and buys a loadout every life, and cash carries over from match to match within a season (Economy and Cash). A weapon has two costs. The unlock is paid once, when you reach the level on the track that owns it: the M4, for example, opens at Assault level 28 for $150,000 in Season 2. The price is paid at the vendor each time you buy it, so a $2,800 M4 lost on death has to be bought again. The track levels themselves come from using that role's gear (Progression and Unlocks).
Your own faction's starter rifle (the A-91 for Valkyra, the Bushmaster M17S for Lonestar, the KH-2002 for Manticore) costs nothing and takes no attachments, as Dexerto's A-91 page shows. In Season 2 the AK74 and the PP-19 Bizon are also unlocked by default, while the T-21 and the AMP-9, free in Season 1, now need an unlock.
Loadouts are not saved as presets. Season 2 reworked the Rebuy Last Loadout button, which fills the vendor with your last kit so you can add or remove items before paying. Bulkhead CEO Joe Brammer has confirmed that custom loadouts are coming, bought "with in game cash through the meta game", but as of Oct 26, 2026 they are planned, not in the game (Early Access and Roadmap).
Carry is limited by slots: PC Gamer notes that one "specialist" slot holds a defibrillator, an RPG or binoculars, with more specialist tools in free backpack space (Armor and Gear). Any dead body can be looted for all its gear, which is the cheapest way to try a gun you have not unlocked. The clip is Josephant's tip on carrying binoculars in the backpack beside another specialist item.
A team at least 40 points behind second place gets a 20% vendor discount since Season 2.
Calibers and ammunition
Each caliber comes in three kinds: Standard (FMJ), Armor Piercing (AP) and Flesh Damage (HP), each also as a tracer, as Dexerto's M4 page lists them. Dexerto shows the same base damage for every type, so they differ by armor and flesh modifiers it does not publish. The better rounds unlock on the Wardog track: in Season 2, 5.45x39mm HP at level 6, 9x19mm HP at 10, 5.56mm HP at 13, 7.62x39mm AP at 60, .308 Win HP at 63, 5.56mm AP at 84 and 5.45x39mm AP at 90, with the 12 gauge Rifled Slug at 36. In the clip Bulkhead's team describes hollow points doing single-digit damage into Level 3 and 4 armor.
Loose ammo comes in stacks of 100 that take two inventory slots, and pressing C in the inventory refills empty magazines from it, which PC Gamer says is cheaper than buying five magazines. PC Gamer's minimum before leaving spawn is two extra magazines, 3 to 5 bandages, a dot sight and a class gadget. The clip is LevelCapGaming's advice: two to three magazines, stacks of loose ammo, and C to repack.
Season 2 cut base damage per caliber for every infantry and vehicle weapon that fires it: .308 Winchester by 25%, 7.62x54mmR by 20%, 7.62x39mm by 19% and .50 Cal by 16%. Bulkhead's reason was that high-caliber rounds in assault rifles, DMRs and LMGs "were doing close to sniper damage at a much faster fire rate." The clip is TheTacticalBrit's preview from before the patch notes, so it gives no percentages.
What changed by patch
Season 1 changelog (Sep 9, 2026). The pre-load changelog moved the Deagle from Wardog level 90 to 85 and set the launch ammo unlocks; it changed no gun's damage.
Update 0.1.2 (Sep 30, 2026). Grenades, smoke and C4 could no longer be thrown from enclosed vehicle seats.
Season 2 (Oct 15, 2026). The biggest weapon pass so far, per Bulkhead's notes:
- Four new guns (TCX-SPR, PP-19 Bizon, Evo-3 Ultra, M14) and the Molotov Cocktail.
- The caliber cuts above; LMG body damage made equal to assault rifles; assault rifle body shots slightly weaker; DMR head and upper-body hits weaker; sniper rifle hit-location damage raised.
- Slugs and the Compound Bow now scale their damage against armor with its tier.
- MP5 recoil made more horizontal; Super-45 falloff beyond 50 m increased; MGL-40 muzzle velocity cut 25%.
- Price rises (T-21 $600 to $1,200, Super-45 $2,600 to $5,600, AMR 50 $8,800 to $14,800, MGL-40 $6,000 to $7,500 and more) and cuts (AK74 $1,600 to $800, FAL $6,500 to $6,000, PKM $4,500 to $4,100, RPG-7 $2,000 to $1,800).
- Unlocks moved: the M4 from Assault 20 to 28, the PKM from Support 30 to 15, the MP5 from Medic 15 to 4, the BMR-308 from Recon 30 to 20, the Judge and GGX 17 swapped places on the Wardog track.
- Suppression rebuilt so near misses from small and medium calibers suppress more.
Brammer described the approach in September: "Sometimes in our game, we're going to be OK with something being a bit overpowered for a season and then underpowered next season, to keep it interesting." The full patch list is on Patches and Updates and Season 2.
What comes next
Bulkhead's store page promises more weapons and "expanded weapon categories" for the full version, and Brammer has described a planned "intel" resource to unlock gun parts beyond today's grips, scopes and muzzles (PC Gamer, Sep 29, 2026). Season 3, which Brammer has said starts Nov 12, 2026 (not yet in a Bulkhead news post as of Oct 26), is to bring limited servers that remove power weapons and vehicles, per PCGamesN. None of these is in the game yet. Attachments are on Attachments. In the clip, from Oct 9, the team says only that it is considering letting community servers turn off power weapons.
Frequently asked questions
How many weapons are in Wardogs? Wardogs has 38 weapons in Season 2 by Dexerto's count: 9 assault rifles, 5 SMGs, 2 shotguns, 3 LMGs, 4 marksman rifles, 5 sniper rifles, 5 pistols, 4 launchers and a bow. PCGamesN counted 37 before the Early Access launch, and Season 2 added four.
How do you unlock weapons in Wardogs? Each weapon unlocks once, for cash, when you reach a level on the role track that owns it (Assault, Medic, Recon, Support or the Wardog track). After that you pay its vendor price every life you buy it.
What weapons are free in Wardogs? Your faction's starter rifle (A-91, Bushmaster M17S or KH-2002) costs $0, and in Season 2 the AK74 and PP-19 Bizon are unlocked by default. The MP43 shotgun has no unlock listed and costs $400.
What is the most expensive gun in Wardogs? The AMR 50 anti-materiel rifle costs $14,800 each life in Season 2. The biggest unlocks are the FAL and MGL-40 at $250,000 each.
Can you save loadouts in Wardogs? No. Wardogs has a Rebuy Last Loadout button, and Bulkhead's CEO has confirmed custom loadouts are planned, but as of Oct 26, 2026 they are not in the game.
What weapons did Wardogs Season 2 add? Season 2 (Oct 15, 2026) added the TCX-SPR assault rifle, PP-19 Bizon SMG, Evo-3 Ultra LMG and M14 marksman rifle, plus the Molotov Cocktail.
Sources
- All Weapons, Wardogs wiki, Dexerto, Oct 15, 2026
- WARDOGS - Season 02 Patch Notes, Bulkhead (Steam news), Oct 14, 2026
- Pre-Load Live & Season 1 Changelog, Bulkhead (Steam news), Sep 9, 2026
- WARDOGS - Update 0.1.2 (Minor Patch), Bulkhead (Steam news), Sep 30, 2026
- WARDOGS on Steam, Steam, read Oct 26, 2026
- A-91 - Stats, Attachments & Ammo, Dexerto, Sep 4, 2026
- M4 - Stats, Attachments & Ammo, Dexerto, Sep 4, 2026
- Assault, Medic, Recon, Support and Wardog track pages, Dexerto, Sep 5, 2026
- New Battlefield rival Wardogs has captivated the Steam audience - but its early access might not be for you, PCGamesN, Aug 15, 2026
- Wardogs is getting loadouts, CEO confirms, GamesRadar+, Oct 14, 2026
- 10 beginner tips to not suck at Wardogs, PC Gamer, Sep 10, 2026
- Wardogs is the only FPS where I actually expect to get revived, PC Gamer, Sep 17, 2026
- Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now, PC Gamer, Sep 29, 2026
- "We've got to slow down," Wardogs developer admits after Season 2's rocky rollout, PCGamesN, Oct 25, 2026
- WARDOGS | Press Conference 01 | Road to Season 02, Bulkhead, Oct 9, 2026 (video)
- WARDOGS | Game Mode Explained, Bulkhead, Feb 12, 2026 (video)
- 25 WARDOGS Tips You Probably Didn't Know, Josephant, Oct 23, 2026 (video)
- The Ultimate Beginners Guide To WARDOGS, LevelCapGaming, Sep 29, 2026 (video)
- Wardogs Season 2 Just Changed EVERYTHING (Huge Update!), TheTacticalBrit, Oct 9, 2026 (video)
- WARDOGS | Road to Season 02, Bulkhead, Oct 9, 2026 (video)
Moments
WARDOGS | Press Conference 01 | Road to Season 02
BULKHEAD
- Wardogs has 38 weapons as of Season 2, by the count in Dexerto's Wardogs weapon database: 9 assault rifles, 5…
- Each caliber comes in three kinds: Standard (FMJ), Armor Piercing (AP) and Flesh Damage (HP), each also as a tracer…
- Bulkhead's store page promises more weapons and "expanded weapon categories" for the full version, and Brammer has…
WARDOGS | Game Mode Explained
BULKHEAD
25 WARDOGS Tips You Probably Didn't Know
Josephant
The Ultimate Beginners Guide To WARDOGS
LevelCapGaming
Wardogs Season 2 Just Changed EVERYTHING (Huge Update!)
TheTacticalBrit
WARDOGS | Road to Season 02
BULKHEAD
See also
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Best WeaponsThe best weapons in Wardogs by the published tier lists are the FAL and M4 assault rifles, the PKM machine gun, the MP5 and Super-45 SMGs and the BMR-308 and SVD marksman rifles, with the T-21 or AK74 as the budget rifle. Every list predates Season 2's caliber cuts, and no reputable outlet has ranked the four Season 2 guns as of Oct 26, 2026.
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Best LoadoutsThe best Wardogs loadouts guides recommend are built on the AK74 or T-21 for a cheap start, the M4 at mid level and the FAL late, with Medic kits on the AMP-9 or Super-45 and Support kits on the M249 SAW or PKM, all bought again each life. Every published build dates from Season 1 (September 2026); Season 2 changed many prices and unlocks, and saved custom loadouts are planned, not in the game.
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AssaultAssault is the Wardogs progression track for frontline infantry. In Season 2 it starts with the AK74 and unlocks the T-21 at level 3, C4 at level 4, the Galil at 10, the Molotov at 13, the TCX-SPR at 20, the M4 at 28 and the FAL at 35, each for a one-time cash payment. -
MedicMedic is the Wardogs progression track for healing and reviving teammates. In Season 2 it starts with the PP-19 Bizon and unlocks the Field Resuscitator at level 2, the MP5 at 4, the Medical Bag at 14, the Defibrillator at 22 for $110,000 and the Super-45 at 35. -
ReconRecon is the Wardogs progression track for spotting and long-range shooting. In Season 2 it unlocks the Monocular at level 2, the SKS at 5, the Range Finder at 8, the SVD at 12, the BMR-308 at 20, the ghillie suit at 26, the MK22 at 30 and the AMR 50 at 35. -
SupportSupport is the Wardogs progression track for building, heavy weapons and logistics. In Season 2 it unlocks the Light Drill at level 1, the Medium Hammer at 3, the RPG-7 at 6, the Large Hammer (needed for the mortar) at 8, the PKM at 15, the M249 at 20, the Evo-3 Ultra at 30 and the MGL-40 at 35.