Economy and Progression
4 Wardogs pages in Economy and Progression.
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AchievementsWardogs has 10 Steam achievements, one of them hidden ("That was rude": punch Kristopher in the Tutorial). "Top Dog" asks you to finish a match as the top cash earner across all three teams; "Big Spender" ($100,000 on one loadout) is the rarest, held by 0.0% of players on Oct 26, 2026.
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Economy and CashEvery Wardogs player starts with $10,000, buys a whole loadout every life, loses it on death and earns cash back through teamplay (zone time, revives, transport, logistics, spotting, kills); the balance carries from match to match until a season ends. Since Season 2 (Oct 15, 2026) logistics pay lower base rates plus delivery streaks, spotting pays about 30% less, and vehicle and armor prices went up. -
Gold Bars and the Gold MarketGold Bars are Wardogs' endgame currency: you get them by exchanging in-game cash, and leftover cash turns into Gold Bars at the end of a season, so they survive wipes. They are spent on camos in the Gold Market, which unlocks at Wardog level 35 for $150,000 in Season 2. Bulkhead has pledged never to sell cash, Gold Bars or camos for real money.
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Progression and UnlocksWardogs has seven progression tracks: the Wardog career track and six roles (Assault, Medic, Recon, Support, Driver, Pilot). Using a role's gear earns that role XP; reaching a level makes an item available, and you then pay a one-time cash unlock (the Havoc costs $650,000 at Pilot 35 in Season 2). Every track resets at a season wipe; Season 2 (Oct 15, 2026) made level 20 take less than half the Season 1 playtime.